Isle
Loading...
Searching...
No Matches
LegoGameState Member List

This is the complete list of members for LegoGameState, including all inherited members.

Act enum nameLegoGameState
AddPlayer(Username &p_player)LegoGameState
Area enum nameLegoGameState
CreateState(const char *p_stateName)LegoGameState
DeleteState()LegoGameState
e_act1 enum valueLegoGameState
e_act2 enum valueLegoGameState
e_act2main enum valueLegoGameState
e_act3 enum valueLegoGameState
e_act3script enum valueLegoGameState
e_actNotFound enum valueLegoGameState
e_ambulance enum valueLegoGameState
e_bike enum valueLegoGameState
e_carrace enum valueLegoGameState
e_carraceExterior enum valueLegoGameState
e_copter enum valueLegoGameState
e_copterbuild enum valueLegoGameState
e_dunecar enum valueLegoGameState
e_dunecarbuild enum valueLegoGameState
e_elevbott enum valueLegoGameState
e_elevdown enum valueLegoGameState
e_elevopen enum valueLegoGameState
e_elevride enum valueLegoGameState
e_elevride2 enum valueLegoGameState
e_garadoor enum valueLegoGameState
e_garage enum valueLegoGameState
e_garageExterior enum valueLegoGameState
e_histbook enum valueLegoGameState
e_hospital enum valueLegoGameState
e_hospitalExterior enum valueLegoGameState
e_infodoor enum valueLegoGameState
e_infomain enum valueLegoGameState
e_infoscor enum valueLegoGameState
e_isle enum valueLegoGameState
e_jetrace enum valueLegoGameState
e_jetrace2 enum valueLegoGameState
e_jetraceExterior enum valueLegoGameState
e_jetski enum valueLegoGameState
e_jetskibuild enum valueLegoGameState
e_jukeboxExterior enum valueLegoGameState
e_jukeboxw enum valueLegoGameState
e_motocycle enum valueLegoGameState
e_observe enum valueLegoGameState
e_pizzeriaExterior enum valueLegoGameState
e_police enum valueLegoGameState
e_policeExterior enum valueLegoGameState
e_polidoor enum valueLegoGameState
e_previousArea enum valueLegoGameState
e_racecarbuild enum valueLegoGameState
e_regbook enum valueLegoGameState
e_seaview enum valueLegoGameState
e_skateboard enum valueLegoGameState
e_towtrack enum valueLegoGameState
e_undefined enum valueLegoGameState
e_unk17 enum valueLegoGameState
e_unk20 enum valueLegoGameState
e_unk21 enum valueLegoGameState
e_unk23 enum valueLegoGameState
e_unk24 enum valueLegoGameState
e_unk28 enum valueLegoGameState
e_unk31 enum valueLegoGameState
e_unk33 enum valueLegoGameState
e_unk4 enum valueLegoGameState
e_unk40 enum valueLegoGameState
e_unk41 enum valueLegoGameState
e_unk42 enum valueLegoGameState
e_unk43 enum valueLegoGameState
e_unk44 enum valueLegoGameState
e_unk45 enum valueLegoGameState
e_unk48 enum valueLegoGameState
e_unk49 enum valueLegoGameState
e_unk50 enum valueLegoGameState
e_unk51 enum valueLegoGameState
e_unk52 enum valueLegoGameState
e_unk55 enum valueLegoGameState
e_unk66 enum valueLegoGameState
FindLoadedAct()LegoGameState
FindPlayer(Username &p_player)LegoGameState
GetActorId()LegoGameStateinline
GetActorName()LegoGameStateinline
GetBackgroundColor()LegoGameStateinline
GetCurrentAct()LegoGameStateinline
GetFileSavePath(MxString *p_outPath, MxS16 p_slotn)LegoGameState
GetLoadedAct()LegoGameStateinline
GetPlayerCount()LegoGameStateinline
GetPlayersIndex(MxS32 p_index)LegoGameStateinline
GetPreviousArea()LegoGameStateinline
GetState(const char *p_stateName)LegoGameState
GetUnknown0x42c()LegoGameStateinline
Init()LegoGameState
LegoGameState()LegoGameState
Load(MxULong p_slot)LegoGameState
m_currentAreaLegoGameState
m_historyLegoGameState
m_isDirtyLegoGameState
m_jukeboxMusicLegoGameState
m_playerCountLegoGameState
m_playersLegoGameState
m_previousAreaLegoGameState
m_unk0x24LegoGameState
m_unk0x41aLegoGameState
m_unk0x42cLegoGameState
RegisterState(LegoState *p_state)LegoGameState
RemoveActor()LegoGameState
ResetROI()LegoGameState
Save(MxULong p_slot)LegoGameState
SerializePlayersInfo(MxS16 p_flags)LegoGameState
SerializeScoreHistory(MxS16 p_flags)LegoGameState
SetActor(MxU8 p_actorId)LegoGameState
SetActorId(MxU8 p_actorId)LegoGameStateinline
SetCurrentAct(Act p_currentAct)LegoGameState
SetDirty(MxBool p_isDirty)LegoGameStateinline
SetPreviousArea(Area p_previousArea)LegoGameStateinline
SetSavePath(char *p_savePath)LegoGameState
StopArea(Area p_area)LegoGameState
SwitchArea(Area p_area)LegoGameState
SwitchPlayer(MxS16 p_playerId)LegoGameState
~LegoGameState()LegoGameState