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LegoPathController Member List

This is the complete list of members for LegoPathController, including all inherited members.

ActorExists(LegoPathActor *p_actor)LegoPathControllerinline
ClassName() const overrideLegoPathControllervirtual
Create(MxU8 *p_data, const Vector3 &p_location, const MxAtomId &p_trigger)LegoPathControllervirtual
Destroy()LegoPathControllervirtual
Enable(MxBool p_enable)LegoPathController
FUN_100468f0(LegoAnimPresenter *p_presenter)LegoPathController
FUN_10046930(LegoAnimPresenter *p_presenter)LegoPathController
FUN_10046b30(LegoPathBoundary *&p_boundaries, MxS32 &p_numL)LegoPathController
FUN_10046bb0(LegoWorld *p_world)LegoPathController
FUN_10048310(LegoPathEdgeContainer *p_grec, const Vector3 &p_oldPosition, const Vector3 &p_oldDirection, LegoPathBoundary *p_oldBoundary, const Vector3 &p_newPosition, const Vector3 &p_newDirection, LegoPathBoundary *p_newBoundary, LegoU8 p_mask, MxFloat *p_param9)LegoPathController
FUN_1004a240(LegoPathEdgeContainer &p_grec, Vector3 &p_v1, Vector3 &p_v2, float p_f1, LegoUnknown100db7f4 *&p_edge, LegoPathBoundary *&p_boundary)LegoPathController
FUN_1004a380(Vector3 &p_param1, Vector3 &p_param2, Mx3DPointFloat *p_param3, LegoPathBoundary *&p_boundary, MxFloat &p_param5)LegoPathController
GetControlBoundaryA(MxS32 p_index)LegoPathControllerinlinestatic
GetControlBoundaryB(MxS32 p_index)LegoPathControllerinlinestatic
GetControlEdgeA(MxS32 p_index)LegoPathControllerinlinestatic
GetControlEdgeB(MxS32 p_index)LegoPathControllerinlinestatic
GetId()MxCoreinline
GetPathBoundary(const char *p_name)LegoPathController
Init()LegoPathControllerstatic
IsA(const char *p_name) const overrideLegoPathControllervirtual
LegoPathController()LegoPathController
MxCore()MxCore
Notify(MxParam &p_param)MxCorevirtual
PlaceActor(LegoPathActor *p_actor, const char *p_name, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale)LegoPathController
PlaceActor(LegoPathActor *p_actor, LegoAnimPresenter *p_presenter, Vector3 &p_position, Vector3 &p_direction)LegoPathController
PlaceActor(LegoPathActor *p_actor)LegoPathController
RemoveActor(LegoPathActor *p_actor)LegoPathController
Reset()LegoPathControllerstatic
Tickle() overrideLegoPathControllervirtual
~LegoPathController() overrideLegoPathControllerinline
~MxCore()MxCorevirtual