Isle
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This is the complete list of members for LegoPathController, including all inherited members.
ActorExists(LegoPathActor *p_actor) | LegoPathController | inline |
ClassName() const override | LegoPathController | virtual |
Create(MxU8 *p_data, const Vector3 &p_location, const MxAtomId &p_trigger) | LegoPathController | virtual |
Destroy() | LegoPathController | virtual |
Enable(MxBool p_enable) | LegoPathController | |
FUN_100468f0(LegoAnimPresenter *p_presenter) | LegoPathController | |
FUN_10046930(LegoAnimPresenter *p_presenter) | LegoPathController | |
FUN_10046b30(LegoPathBoundary *&p_boundaries, MxS32 &p_numL) | LegoPathController | |
FUN_10046bb0(LegoWorld *p_world) | LegoPathController | |
FUN_10048310(LegoPathEdgeContainer *p_grec, const Vector3 &p_oldPosition, const Vector3 &p_oldDirection, LegoPathBoundary *p_oldBoundary, const Vector3 &p_newPosition, const Vector3 &p_newDirection, LegoPathBoundary *p_newBoundary, LegoU8 p_mask, MxFloat *p_param9) | LegoPathController | |
FUN_1004a240(LegoPathEdgeContainer &p_grec, Vector3 &p_v1, Vector3 &p_v2, float p_f1, LegoUnknown100db7f4 *&p_edge, LegoPathBoundary *&p_boundary) | LegoPathController | |
FUN_1004a380(Vector3 &p_param1, Vector3 &p_param2, Mx3DPointFloat *p_param3, LegoPathBoundary *&p_boundary, MxFloat &p_param5) | LegoPathController | |
GetControlBoundaryA(MxS32 p_index) | LegoPathController | inlinestatic |
GetControlBoundaryB(MxS32 p_index) | LegoPathController | inlinestatic |
GetControlEdgeA(MxS32 p_index) | LegoPathController | inlinestatic |
GetControlEdgeB(MxS32 p_index) | LegoPathController | inlinestatic |
GetId() | MxCore | inline |
GetPathBoundary(const char *p_name) | LegoPathController | |
Init() | LegoPathController | static |
IsA(const char *p_name) const override | LegoPathController | virtual |
LegoPathController() | LegoPathController | |
MxCore() | MxCore | |
Notify(MxParam &p_param) | MxCore | virtual |
PlaceActor(LegoPathActor *p_actor, const char *p_name, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale) | LegoPathController | |
PlaceActor(LegoPathActor *p_actor, LegoAnimPresenter *p_presenter, Vector3 &p_position, Vector3 &p_direction) | LegoPathController | |
PlaceActor(LegoPathActor *p_actor) | LegoPathController | |
RemoveActor(LegoPathActor *p_actor) | LegoPathController | |
Reset() | LegoPathController | static |
Tickle() override | LegoPathController | virtual |
~LegoPathController() override | LegoPathController | inline |
~MxCore() | MxCore | virtual |