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define.h
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1#ifndef DEFINE_H
2#define DEFINE_H
3
4#include "mxtypes.h"
5
10extern const char* g_parseExtraTokens;
11
15extern const char* g_strWORLD;
16
20extern const char* g_strSOUND;
21
25extern const char* g_strOBJECT;
26
30extern const char* g_strANIMATION;
31
35extern const char* g_strACTION;
36
40extern const char* g_strVISIBILITY;
41
45extern const char* g_strSPEED;
46
50extern const char* g_strATTACH_CAMERA;
51
55extern const char* g_strMUTE;
56
60extern const char* g_strANIMMAN_ID;
61
65extern const char* g_strFROM_PARENT;
66
70extern const char* g_strHIDE_ON_STOP;
71
75extern const char* g_strMUST_SUCCEED;
76
80extern const char* g_strSUBST;
81
85extern const char* g_strTRIGGERS_SOURCE;
86
91extern const char* g_strPTATCAM;
92
96extern const char* g_strTOGGLE;
97
101extern const char* g_strMAP;
102
106extern const char* g_strGRID;
107
111extern const char* g_strSTYLE;
112
116extern const char* g_strTYPE;
117
121extern const char* g_strLEFT_TO_RIGHT;
122
126extern const char* g_strRIGHT_TO_LEFT;
127
131extern const char* g_strBOTTOM_TO_TOP;
132
136extern const char* g_strTOP_TO_BOTTOM;
137
141extern const char* g_strFILLER_INDEX;
142
146extern const char* g_strVARIABLE;
147
151extern const char* g_strCOMP;
152
156extern const char* g_strBMP_ISMAP;
157
161extern const char* g_strAUTO_CREATE;
162
166extern const char* g_strDB_CREATE;
167
171extern const char* g_strPERMIT_NAVIGATE;
172
176extern const char* g_strPATH;
177
181extern const char* g_strCOLLIDEBOX;
182
186extern const char* g_strHIT_ACTOR_SOUND;
187
188#endif // DEFINE_H
const char * g_strATTACH_CAMERA
[AI] Command for attaching or associating the camera with an entity via script instructions.
Definition: define.cpp:13
const char * g_strANIMATION
[AI] Keyword used for tagging animation properties, types, or script commands.
Definition: define.cpp:9
const char * g_strACTION
[AI] Used as the key for defining an action or command block in game scripts.
Definition: define.cpp:5
const char * g_strHIDE_ON_STOP
[AI] Script keyword to hide an object upon completion or stoppage of an event or animation.
Definition: define.cpp:57
const char * g_strPATH
[AI] Name of a path for moving actors, objects or camera in the world scripting system.
Definition: define.cpp:77
const char * g_strTOP_TO_BOTTOM
[AI] Used when referencing objects laid out or animated from top to bottom.
Definition: define.cpp:109
const char * g_strSPEED
[AI] Used to read or set speed values for entities/animations via scripts or data files.
Definition: define.cpp:101
const char * g_strMAP
[AI] Script or configuration keyword for defining or referencing a map entity.
Definition: define.cpp:37
const char * g_strMUST_SUCCEED
[AI] Indicates that a command, script, or resource must complete successfully for script flow.
Definition: define.cpp:69
const char * g_strMUTE
[AI] Keyword for muting sound or disabling audio for an entity or context.
Definition: define.cpp:97
const char * g_parseExtraTokens
[AI] Delimiter tokens for parsing extra parameters in scripts or command strings.
Definition: define.cpp:141
const char * g_strRIGHT_TO_LEFT
[AI] Used when referencing objects laid out or animated from right to left.
Definition: define.cpp:89
const char * g_strLEFT_TO_RIGHT
[AI] Used when referencing objects laid out or animated from left to right.
Definition: define.cpp:61
const char * g_strTYPE
[AI] Used to denote the type or class of an object/action in scripts or data files.
Definition: define.cpp:65
const char * g_strHIT_ACTOR_SOUND
[AI] Key for specifying or triggering sounds to play when an actor is hit.
Definition: define.cpp:145
const char * g_strGRID
[AI] Used for identifying or interacting with grid-based maps or layouts.
Definition: define.cpp:33
const char * g_strVARIABLE
[AI] Used for referencing variable assignment or lookup in script commands or tables.
Definition: define.cpp:117
const char * g_strPTATCAM
[AI] Used to denote a script operation/keyword relating to the PTATCAM feature or module.
Definition: define.cpp:85
const char * g_strSOUND
[AI] Symbolic string used to reference sound effects or sound object properties in the scripting syst...
Definition: define.cpp:93
const char * g_strBMP_ISMAP
[AI] Denotes a BMP resource that acts as a map; used for interpreting image assets as collision/level...
Definition: define.cpp:137
const char * g_strSTYLE
[AI] String to specify styles, possibly for GUI, animation, or entity appearance.
Definition: define.cpp:29
const char * g_strTRIGGERS_SOURCE
[AI] Name used to reference identifiers for possible event triggers or references to triggers sources...
Definition: define.cpp:113
const char * g_strPERMIT_NAVIGATE
[AI] Script key for allowing or restricting player/entity navigation in a context.
Definition: define.cpp:81
const char * g_strOBJECT
[AI] Used when referencing or distinguishing object instances in script actions or variable assignmen...
Definition: define.cpp:73
const char * g_strFROM_PARENT
[AI] String indicating the data for fetching properties or configuration from a parent object.
Definition: define.cpp:53
const char * g_strCOLLIDEBOX
[AI] Denotes the collision box; used to specify bounding volume for collision in the world/entities.
Definition: define.cpp:25
const char * g_strTOGGLE
[AI] Used to toggle boolean states for properties or actions in scripting/config files.
Definition: define.cpp:41
const char * g_strBOTTOM_TO_TOP
[AI] Used when referencing objects laid out or animated from bottom to top.
Definition: define.cpp:21
const char * g_strFILLER_INDEX
[AI] Identifier string for special "filler" entity or material indices in definition files.
Definition: define.cpp:49
const char * g_strSUBST
[AI] Used to specify substitutions of names or resources in script or object instantiation.
Definition: define.cpp:105
const char * g_strVISIBILITY
[AI] Used when specifying visibility toggles or changes for objects/entities in scripting.
Definition: define.cpp:121
const char * g_strWORLD
[AI] Symbolic name used to reference a "WORLD" entity or property in scripts and object definitions.
Definition: define.cpp:125
const char * g_strAUTO_CREATE
[AI] Used to signal that an object or feature should be automatically created/initialized on load.
Definition: define.cpp:17
const char * g_strDB_CREATE
[AI] Used to indicate an entry should be created for a resource in a data block (DB) at load time.
Definition: define.cpp:45
const char * g_strANIMMAN_ID
[AI] Used to reference the animation manager identifier during entity or animation handling.
Definition: define.cpp:129
const char * g_strCOMP
[AI] Used to identify comparison operations, likely for variable or trigger checks in scripts.
Definition: define.cpp:133