Isle
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mxomnicreateflags.cpp
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1#include "mxomnicreateflags.h"
2
3#include "decomp.h"
4
6
7// FUNCTION: LEGO1 0x100b0a30
8// FUNCTION: BETA10 0x10130a1c
10{
11 m_flags1.m_bit0 = TRUE; // CreateObjectFactory
12 m_flags1.m_bit1 = TRUE; // CreateVariableTable
13 m_flags1.m_bit2 = TRUE; // CreateTickleManager
14 m_flags1.m_bit3 = TRUE; // CreateNotificationManager
15 m_flags1.m_bit4 = TRUE; // CreateVideoManager
16 m_flags1.m_bit5 = TRUE; // CreateSoundManager
17 m_flags1.m_bit6 = TRUE; // CreateMusicManager
18 m_flags1.m_bit7 = TRUE; // CreateEventManager
19
20 m_flags2.m_bit1 = TRUE; // CreateTimer
21 m_flags2.m_bit2 = TRUE; // CreateStreamer
22}
[AI] Stores creation flags for initializing core LEGO Island engine subsystems.
#define TRUE
Definition: d3drmdef.h:28
#define DECOMP_SIZE_ASSERT(T, S)
Definition: decomp.h:19