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ISLE/res/resource.h File Reference
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Go to the source code of this file.

Macros

#define ISLE_ARROW   102
 [AI] Resource ID definitions for cursor icons and application icon. More...
 
#define ISLE_NO   103
 [AI] Resource ID for the custom "no" cursor, typically indicates an invalid action or forbidden area. More...
 
#define ISLE_BUSY   104
 [AI] Resource ID for the custom "busy" cursor, used to indicate processes such as loading or waiting. More...
 
#define APP_ICON   105
 [AI] Resource ID for the main application icon (e.g., window/taskbar icon for LEGO Island). More...
 

Macro Definition Documentation

◆ APP_ICON

#define APP_ICON   105

[AI] Resource ID for the main application icon (e.g., window/taskbar icon for LEGO Island).

[AI]

Definition at line 32 of file ISLE/res/resource.h.

◆ ISLE_ARROW

#define ISLE_ARROW   102

[AI] Resource ID definitions for cursor icons and application icon.

[AI]

Defines resource identifiers for custom cursors (arrow, no, busy), and the application icon in LEGO Island. Used for resource management when loading UI elements. [AI]

[AI] Resource ID for the custom "arrow" cursor, likely used as the default pointer in the game UI. [AI]

Definition at line 14 of file ISLE/res/resource.h.

◆ ISLE_BUSY

#define ISLE_BUSY   104

[AI] Resource ID for the custom "busy" cursor, used to indicate processes such as loading or waiting.

[AI]

Definition at line 26 of file ISLE/res/resource.h.

◆ ISLE_NO

#define ISLE_NO   103

[AI] Resource ID for the custom "no" cursor, typically indicates an invalid action or forbidden area.

[AI]

Definition at line 20 of file ISLE/res/resource.h.