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Isle
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Go to the source code of this file.
Macros | |
| #define | ISLE_ARROW 102 |
| [AI] Resource ID definitions for cursor icons and application icon. More... | |
| #define | ISLE_NO 103 |
| [AI] Resource ID for the custom "no" cursor, typically indicates an invalid action or forbidden area. More... | |
| #define | ISLE_BUSY 104 |
| [AI] Resource ID for the custom "busy" cursor, used to indicate processes such as loading or waiting. More... | |
| #define | APP_ICON 105 |
| [AI] Resource ID for the main application icon (e.g., window/taskbar icon for LEGO Island). More... | |
| #define APP_ICON 105 |
[AI] Resource ID for the main application icon (e.g., window/taskbar icon for LEGO Island).
[AI]
Definition at line 32 of file ISLE/res/resource.h.
| #define ISLE_ARROW 102 |
[AI] Resource ID definitions for cursor icons and application icon.
[AI]
Defines resource identifiers for custom cursors (arrow, no, busy), and the application icon in LEGO Island. Used for resource management when loading UI elements. [AI]
[AI] Resource ID for the custom "arrow" cursor, likely used as the default pointer in the game UI. [AI]
Definition at line 14 of file ISLE/res/resource.h.
| #define ISLE_BUSY 104 |
[AI] Resource ID for the custom "busy" cursor, used to indicate processes such as loading or waiting.
[AI]
Definition at line 26 of file ISLE/res/resource.h.
| #define ISLE_NO 103 |
[AI] Resource ID for the custom "no" cursor, typically indicates an invalid action or forbidden area.
[AI]
Definition at line 20 of file ISLE/res/resource.h.