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[AI] Represents an axis-aligned bounding box in 3D space, using minimum and maximum points. More...
#include <roi.h>
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const Vector3 & | Min () const |
[AI] Const accessor for the minimum corner of the bounding box. More... | |
Vector3 & | Min () |
[AI] Non-const accessor for the minimum corner of the bounding box. More... | |
const Vector3 & | Max () const |
[AI] Const accessor for the maximum corner of the bounding box. More... | |
Vector3 & | Max () |
[AI] Non-const accessor for the maximum corner of the bounding box. More... | |
[AI] Represents an axis-aligned bounding box in 3D space, using minimum and maximum points.
[AI] Used for fast collision and intersection tests for objects in the game world.
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