Isle
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[AI] Variable to represent game cursor (pointer) state. More...
#include <legovariables.h>
Public Member Functions | |
CursorVariable () | |
[AI] Initializes the CursorVariable and sets its key to g_varCURSOR. [AI] More... | |
void | SetValue (const char *p_value) override |
[AI] Sets the value of this variable—actual implementation is a stub. More... | |
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MxVariable () | |
[AI] Constructs an empty variable with no key or value. More... | |
MxVariable (const char *p_key, const char *p_value) | |
[AI] Constructs a variable with the specified key and value. More... | |
MxVariable (const char *p_key) | |
[AI] Constructs a variable with the specified key and no value. More... | |
virtual MxString * | GetValue () |
[AI] Retrieves a pointer to the variable's value. More... | |
virtual void | SetValue (const char *p_value) |
[AI] Sets the variable's value. More... | |
virtual void | Destroy () |
[AI] Destroys the variable, deleting the object. More... | |
const MxString * | GetKey () const |
[AI] Provides read-only access to the variable's key/name. More... | |
Additional Inherited Members | |
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MxString | m_key |
[AI] The variable's key (name), always stored in uppercase. More... | |
MxString | m_value |
[AI] The variable's value. More... | |
[AI] Variable to represent game cursor (pointer) state.
[AI]
[AI] Used for scripting or game logic changes to the onscreen cursor. The variable key is set to g_varCURSOR. Actual processing and usage are stub or to be implemented.
Definition at line 96 of file legovariables.h.
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inline |
[AI] Initializes the CursorVariable and sets its key to g_varCURSOR. [AI]
Definition at line 99 of file legovariables.h.
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overridevirtual |
[AI] Sets the value of this variable—actual implementation is a stub.
[AI]
p_value | The new value. [AI] |
Reimplemented from MxVariable.
Definition at line 150 of file legovariables.cpp.