Isle
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Variable controlling the sky background color (HSV) and related light color in the game. More...
#include <legogamestate.h>
Public Member Functions | |
LegoBackgroundColor () | |
LegoBackgroundColor (const char *p_key, const char *p_value) | |
void | SetValue (const char *p_colorString) override |
Sets the value of the background color using a command string. More... | |
void | SetLightColor (float p_r, float p_g, float p_b) |
Sets the global scene light color based on RGB values. More... | |
void | SetLightColor () |
Sets the light color according to the current HSV parameters. [AI]. More... | |
void | ToggleDayNight (MxBool p_sun) |
Adjusts the saturation (day/night) and updates sky color and light accordingly. More... | |
void | ToggleSkyColor () |
Rotates hue to cycle sky color (e.g. progressing through the day), updating all visuals. [AI]. More... | |
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MxVariable () | |
[AI] Constructs an empty variable with no key or value. More... | |
MxVariable (const char *p_key, const char *p_value) | |
[AI] Constructs a variable with the specified key and value. More... | |
MxVariable (const char *p_key) | |
[AI] Constructs a variable with the specified key and no value. More... | |
virtual MxString * | GetValue () |
[AI] Retrieves a pointer to the variable's value. More... | |
virtual void | SetValue (const char *p_value) |
[AI] Sets the variable's value. More... | |
virtual void | Destroy () |
[AI] Destroys the variable, deleting the object. More... | |
const MxString * | GetKey () const |
[AI] Provides read-only access to the variable's key/name. More... | |
Additional Inherited Members | |
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MxString | m_key |
[AI] The variable's key (name), always stored in uppercase. More... | |
MxString | m_value |
[AI] The variable's value. More... | |
Variable controlling the sky background color (HSV) and related light color in the game.
[AI] Used for both persistent and temporary background color handling. [AI]
Definition at line 30 of file legogamestate.h.
LegoBackgroundColor::LegoBackgroundColor | ( | ) |
Definition at line 1197 of file legogamestate.cpp.
LegoBackgroundColor::LegoBackgroundColor | ( | const char * | p_key, |
const char * | p_value | ||
) |
Definition at line 1206 of file legogamestate.cpp.
void LegoBackgroundColor::SetLightColor | ( | ) |
Sets the light color according to the current HSV parameters. [AI].
Definition at line 1330 of file legogamestate.cpp.
void LegoBackgroundColor::SetLightColor | ( | float | p_r, |
float | p_g, | ||
float | p_b | ||
) |
Sets the global scene light color based on RGB values.
[AI]
p_r | Red value in range 0..1 [AI] |
p_g | Green value in range 0..1 [AI] |
p_b | Blue value in range 0..1 [AI] |
Definition at line 1304 of file legogamestate.cpp.
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overridevirtual |
Sets the value of the background color using a command string.
Accepts strings like "set 56 54 68" to update HSV and set sky color. [AI]
p_colorString | Color command string to parse. [AI] |
Reimplemented from MxVariable.
Definition at line 1215 of file legogamestate.cpp.
void LegoBackgroundColor::ToggleDayNight | ( | MxBool | p_sun | ) |
Adjusts the saturation (day/night) and updates sky color and light accordingly.
[AI]
p_sun | TRUE to increase (day), FALSE to decrease (night) [AI] |
Definition at line 1256 of file legogamestate.cpp.
void LegoBackgroundColor::ToggleSkyColor | ( | ) |
Rotates hue to cycle sky color (e.g. progressing through the day), updating all visuals. [AI].
Definition at line 1284 of file legogamestate.cpp.