Isle
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[AI] A list container for storing pointers to LegoNamedPart objects. More...
#include <legonamedpartlist.h>
Public Member Functions | |
LegoNamedPartList () | |
[AI] Constructor. More... | |
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MxPtrList (MxBool p_ownership) | |
[AI] More... | |
void | SetOwnership (MxBool p_ownership) |
[AI] More... | |
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MxList () | |
[AI] Constructor. Initializes the list pointers to null (empty list). [AI] More... | |
~MxList () override | |
[AI] Destructor. Deletes all entries in the list and manages resource ownership. [AI] More... | |
void | Append (T p_obj) |
[AI] More... | |
void | Prepend (T p_obj) |
[AI] More... | |
void | DeleteAll () |
[AI] More... | |
void | Empty () |
[AI] More... | |
MxU32 | GetNumElements () |
[AI] More... | |
Additional Inherited Members | |
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static void | Destroy (LegoNamedPart *p_obj) |
[AI] More... | |
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void | DeleteEntry (MxListEntry< T > *) |
[AI] More... | |
MxListEntry< T > * | InsertEntry (T, MxListEntry< T > *, MxListEntry< T > *) |
[AI] More... | |
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MxCollection () | |
[AI] Constructs an empty collection, initializing count and default element destructor. More... | |
virtual MxS8 | Compare (T a, T b) |
[AI] Compares two elements of the collection (default implementation returns zero; override in subclasses for meaningful comparison). More... | |
~MxCollection () override | |
[AI] Virtual destructor for proper polymorphic destruction. More... | |
void | SetDestroy (void(*p_customDestructor)(T)) |
[AI] Assigns a custom destructor function to be used for elements of this collection. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
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static void | Destroy (T obj) |
[AI] Static no-op destroy function; suitable for types that do not need destruction. More... | |
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MxListEntry< T > * | m_first |
[AI] Pointer to the first entry in the list. [AI] More... | |
MxListEntry< T > * | m_last |
[AI] Pointer to the last entry in the list. [AI] More... | |
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MxU32 | m_count |
[AI] Number of elements currently stored in the collection. More... | |
void(* | m_customDestructor )(T) |
[AI] Function pointer to the custom element destructor used for cleanup of elements. More... | |
[AI] A list container for storing pointers to LegoNamedPart objects.
Inherits from MxPtrList<LegoNamedPart>, providing management of ownership and list operations.
[AI] The list owns its contents (i.e., TRUE passed to base), so deleting the list will delete the contained LegoNamedPart objects.
Definition at line 23 of file legonamedpartlist.h.
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inline |
[AI] Constructor.
Initializes the list as an owning list of LegoNamedPart pointers.
[AI] Passing TRUE to the base MxPtrList constructor ensures automatic deletion of contained elements.
Definition at line 29 of file legonamedpartlist.h.