Isle
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[AI] Cursor/iterator for traversing a LegoNamedTextureList. More...
#include <legonamedtexturelist.h>
Public Member Functions | |
LegoNamedTextureListCursor (LegoNamedTextureList *p_list) | |
[AI] Constructs a cursor for a specific LegoNamedTextureList. More... | |
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MxPtrListCursor (MxPtrList< LegoNamedTexture > *p_list) | |
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MxListCursor (MxList< T > *p_list) | |
[AI] More... | |
MxBool | Find (T p_obj) |
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void | Detach () |
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void | Destroy () |
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MxBool | Next () |
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MxBool | Next (T &p_obj) |
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MxBool | Prev () |
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MxBool | Prev (T &p_obj) |
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MxBool | Current (T &p_obj) |
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MxBool | First (T &p_obj) |
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MxBool | Last (T &p_obj) |
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MxBool | HasMatch () |
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void | SetValue (T p_obj) |
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MxBool | Head () |
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MxBool | Tail () |
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void | Reset () |
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void | Prepend (T p_newobj) |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
[AI] Cursor/iterator for traversing a LegoNamedTextureList.
[AI] This class allows iteration over the textures in a LegoNamedTextureList, supporting standard cursor operations through inheritance from MxPtrListCursor<LegoNamedTexture>.
Definition at line 47 of file legonamedtexturelist.h.
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[AI] Constructs a cursor for a specific LegoNamedTextureList.
p_list | Pointer to the list to iterate over. [AI] |
Definition at line 53 of file legonamedtexturelist.h.