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Isle
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[AI] Animation key of unknown type, used internally by camera/track animation. More...
#include <legoanim.h>


Public Member Functions | |
| LegoUnknownKey () | |
| [AI] Constructs the unknown key, initializing value to zero. More... | |
| LegoResult | Read (LegoStorage *p_storage) |
| [AI] Deserializes the unknown key from storage. More... | |
| LegoResult | Write (LegoStorage *p_storage) |
| [AI] Serializes the unknown key to storage. More... | |
| LegoFloat | GetZ () |
| [AI] Gets the Z/angle value (usage specific to context). More... | |
Public Member Functions inherited from LegoAnimKey | |
| LegoAnimKey () | |
| [AI] Constructs an animation key with zero time and cleared flags. More... | |
| LegoResult | Read (LegoStorage *p_storage) |
| [AI] Deserializes the animation key from storage. More... | |
| LegoResult | Write (LegoStorage *p_storage) |
| [AI] Serializes the animation key to storage. More... | |
| LegoFloat | GetTime () |
| [AI] Retrieves the time (frame/tick) of this key. More... | |
| void | SetTime (MxS32 p_time) |
| [AI] Sets the key's time (from an integer value, used during deserialization or legacy data). More... | |
| LegoU32 | TestBit1 () |
| [AI] Tests if flag bit1 is set. More... | |
| LegoU32 | TestBit2 () |
| [AI] Tests if flag bit2 is set. More... | |
| LegoU32 | TestBit3 () |
| [AI] Tests if flag bit3 is set. More... | |
| void | FUN_100739a0 (MxS32 p_param) |
| [AI] Sets or clears bit1 depending on the parameter. More... | |
Protected Attributes | |
| LegoFloat | m_z |
| [AI][AI_SUGGESTED_NAME: m_angleOrZ] Tracks either a Z translation or angle for camera movement. More... | |
Protected Attributes inherited from LegoAnimKey | |
| LegoU8 | m_flags |
| [AI] Flags controlling key behavior or interpolation (see Flags enum). More... | |
| LegoFloat | m_time |
| [AI] Time/sample/frame when this key occurs. More... | |
Additional Inherited Members | |
Public Types inherited from LegoAnimKey | |
| enum | Flags { c_bit1 = 0x01 , c_bit2 = 0x02 , c_bit3 = 0x04 } |
| [AI] Bitmask flag definitions for animation keys. More... | |
[AI] Animation key of unknown type, used internally by camera/track animation.
[AI] Only contains a single float; used for Z axis as angle in LegoAnimScene.
Definition at line 129 of file legoanim.h.
| LegoUnknownKey::LegoUnknownKey | ( | ) |
[AI] Constructs the unknown key, initializing value to zero.
Definition at line 20 of file legoanim.cpp.
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inline |
[AI] Gets the Z/angle value (usage specific to context).
Definition at line 135 of file legoanim.h.
| LegoResult LegoUnknownKey::Read | ( | LegoStorage * | p_storage | ) |
[AI] Deserializes the unknown key from storage.
| p_storage | Storage to read from. [AI] |
Definition at line 26 of file legoanim.cpp.
| LegoResult LegoUnknownKey::Write | ( | LegoStorage * | p_storage | ) |
[AI] Serializes the unknown key to storage.
| p_storage | Storage to write to. [AI] |
Definition at line 43 of file legoanim.cpp.
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protected |
[AI][AI_SUGGESTED_NAME: m_angleOrZ] Tracks either a Z translation or angle for camera movement.
Definition at line 138 of file legoanim.h.