Isle
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[AI] Custom wrapper around std::list providing consistent allocator usage and swap semantics. More...
#include <mxstl.h>
Public Types | |
typedef List< _TYPE > | _Myt |
[AI] Self type for member use. [AI] More... | |
typedef allocator< _TYPE > | _A |
[AI] Allocator type. [AI] More... | |
Public Member Functions | |
List () | |
[AI] Constructs an empty List. More... | |
List (size_type _N, const _TYPE &_V=_TYPE()) | |
[AI] Constructs a List with a specified number of elements and initial value. More... | |
void | swap (_Myt &_X) |
[AI] Swaps the contents of this List with another. More... | |
Friends | |
void | swap (_Myt &_X, _Myt &_Y) |
[AI] Friend swap for efficient List swapping. More... | |
[AI] Custom wrapper around std::list providing consistent allocator usage and swap semantics.
[AI] Used for game-specific collections requiring linked list behavior.
typedef allocator<_TYPE> List< _TYPE >::_A |