Isle
|
[AI] Custom wrapper for std::map with consistent allocator and customizable comparator. More...
#include <mxstl.h>
Public Types | |
typedef Map< _K, _TYPE, _Pr > | _Myt |
[AI] Self type [AI] More... | |
typedef allocator< _TYPE > | _A |
[AI] Allocator type [AI] More... | |
Public Member Functions | |
Map (const _Pr &_Pred=_Pr()) | |
[AI] Constructs an empty Map with an optional predicate. More... | |
void | swap (_Myt &_X) |
[AI] Swaps with another Map. More... | |
Friends | |
void | swap (_Myt &_X, _Myt &_Y) |
[AI] Friend swap for Map. More... | |
[AI] Custom wrapper for std::map with consistent allocator and customizable comparator.
[AI] Used as an associative container where fast ordered lookup is required in the game engine.
typedef allocator<_TYPE> Map< _K, _TYPE, _Pr >::_A |