Isle
|
[AI] Set wrapper utilizing a custom allocator and comparator. More...
#include <mxstl.h>
Public Types | |
typedef Set< _K, _Pr > | _Myt |
[AI] Self type [AI] More... | |
typedef allocator< _K > | _A |
[AI] Allocator type [AI] More... | |
Public Member Functions | |
Set (const _Pr &_Pred=_Pr()) | |
[AI] Constructs an empty Set with an optional predicate. More... | |
void | swap (_Myt &_X) |
[AI] Swaps with another Set. More... | |
Friends | |
void | swap (_Myt &_X, _Myt &_Y) |
[AI] Friend swap for Set. More... | |
[AI] Set wrapper utilizing a custom allocator and comparator.
[AI] Used for storing unique, ordered keys—commonly used for sets of IDs or other unique game elements.
typedef allocator<_K> Set< _K, _Pr >::_A |