1#ifndef LEGOENTITYLIST_H
2#define LEGOENTITYLIST_H
41 return p_a == p_b ? 0 : p_a < p_b ? -1 : 1;
[AI] Cursor class for iterating through a LegoEntityList.
LegoEntityListCursor(LegoEntityList *p_list)
[AI] Constructs a cursor attached to a LegoEntityList.
[AI] A strongly typed list for holding LegoEntity pointers.
LegoEntityList(MxBool p_ownership=FALSE)
[AI] Constructs a LegoEntityList.
MxS8 Compare(LegoEntity *p_a, LegoEntity *p_b) override
[AI] Compare two LegoEntity pointers.
[AI] Represents an entity that can be placed and managed in the LEGO Island world.