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#include "legoinputmanager.h"#include "legocameracontroller.h"#include "legocontrolmanager.h"#include "legomain.h"#include "legoutils.h"#include "legovideomanager.h"#include "legoworld.h"#include "misc.h"#include "mxautolock.h"#include "mxdebug.h"#include "roi/legoroi.h"
Go to the source code of this file.
Variables | |
| MxS32 | g_unk0x100f31b0 = -1 |
| [AI] Global variable used for tracking drag state, -1 if inactive. [AI] More... | |
| const char * | g_unk0x100f31b4 = NULL |
| [AI] Global pointer for additional drag state/context (purpose unclear). [AI] More... | |
| MxBool | g_unk0x100f67b8 = TRUE |
| MxS32 g_unk0x100f31b0 = -1 |
[AI] Global variable used for tracking drag state, -1 if inactive. [AI]
Definition at line 20 of file legoinputmanager.cpp.
| const char* g_unk0x100f31b4 = NULL |
[AI] Global pointer for additional drag state/context (purpose unclear). [AI]
Definition at line 23 of file legoinputmanager.cpp.
Definition at line 26 of file legoinputmanager.cpp.