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legoinputmanager.cpp File Reference
#include "legoinputmanager.h"
#include "legocameracontroller.h"
#include "legocontrolmanager.h"
#include "legomain.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxautolock.h"
#include "mxdebug.h"
#include "roi/legoroi.h"
Include dependency graph for legoinputmanager.cpp:

Go to the source code of this file.

Variables

MxS32 g_unk0x100f31b0 = -1
 [AI] Global variable used for tracking drag state, -1 if inactive. [AI] More...
 
const char * g_unk0x100f31b4 = NULL
 [AI] Global pointer for additional drag state/context (purpose unclear). [AI] More...
 
MxBool g_unk0x100f67b8 = TRUE
 

Variable Documentation

◆ g_unk0x100f31b0

MxS32 g_unk0x100f31b0 = -1

[AI] Global variable used for tracking drag state, -1 if inactive. [AI]

Definition at line 20 of file legoinputmanager.cpp.

◆ g_unk0x100f31b4

const char* g_unk0x100f31b4 = NULL

[AI] Global pointer for additional drag state/context (purpose unclear). [AI]

Definition at line 23 of file legoinputmanager.cpp.

◆ g_unk0x100f67b8

MxBool g_unk0x100f67b8 = TRUE

Definition at line 26 of file legoinputmanager.cpp.