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Isle
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#include "decomp.h"#include "legoeventnotificationparam.h"#include "mxlist.h"#include "mxpresenter.h"#include "mxqueue.h"#include <dinput.h>

Go to the source code of this file.
Classes | |
| class | LegoEventQueue |
| [AI] Event queue for processing Lego input (mouse/keyboard/joystick) events.[AI] Queue of input events. [AI] More... | |
| class | LegoNotifyList |
| [AI] A list of notification targets (MxCore*) interested in input events (primarily keyboard). More... | |
| class | LegoNotifyListCursor |
| [AI] Cursor (iterator) for traversing a LegoNotifyList. Used to find or detach notification targets. [AI] More... | |
| class | LegoInputManager |
| [AI] Handles keyboard, mouse, and joystick input for the game. More... | |
Variables | |
| MxS32 | g_unk0x100f31b0 |
| [AI] Global variable used for tracking drag state, -1 if inactive. [AI] More... | |
| const char * | g_unk0x100f31b4 |
| [AI] Global pointer for additional drag state/context (purpose unclear). [AI] More... | |
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extern |
[AI] Global variable used for tracking drag state, -1 if inactive. [AI]
Definition at line 20 of file legoinputmanager.cpp.
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extern |
[AI] Global pointer for additional drag state/context (purpose unclear). [AI]
Definition at line 23 of file legoinputmanager.cpp.