[AI] Associates a named string with a LegoTexture instance, allowing textures to be referenced symbol...
LegoNamedTexture(const char *p_name, LegoTexture *p_texture)
[AI] Constructor.
LegoTexture * GetTexture()
[AI] Returns a pointer to the owned LegoTexture instance.
const MxString * GetName() const
[AI] Returns a pointer to the name string associated with this texture.
[AI] Represents a texture which wraps a LegoImage and provides loading/saving functionality.