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legoplants.h File Reference
#include "decomp.h"
#include "mxtypes.h"
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Classes

struct  LegoPlantInfo
 [AI] Struct representing a single plant's static configuration on LEGO Island, including placement, type, physical attributes, and references to world geometry. More...
 

Variables

LegoPlantInfo g_plantInfoInit [81]
 [AI] Static global array of all initial plant data for the island (81 entries). More...
 

Variable Documentation

◆ g_plantInfoInit

g_plantInfoInit
extern

[AI] Static global array of all initial plant data for the island (81 entries).

[AI] This table is filled at compile/link time, and used by the core game systems to instantiate vegetation for each island scene. The actual plant instances are referenced run-time via m_entity; all other information remains constant/prototyped.

Definition at line 6 of file legoplants.cpp.