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Isle
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Go to the source code of this file.
Classes | |
| struct | LegoPlantInfo |
| [AI] Struct representing a single plant's static configuration on LEGO Island, including placement, type, physical attributes, and references to world geometry. More... | |
Variables | |
| LegoPlantInfo | g_plantInfoInit [81] |
| [AI] Static global array of all initial plant data for the island (81 entries). More... | |
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extern |
[AI] Static global array of all initial plant data for the island (81 entries).
[AI] This table is filled at compile/link time, and used by the core game systems to instantiate vegetation for each island scene. The actual plant instances are referenced run-time via m_entity; all other information remains constant/prototyped.
Definition at line 6 of file legoplants.cpp.