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legoracespecial.cpp File Reference
#include "legoracespecial.h"
#include "geom/legounkown100db7f4.h"
#include "legonavcontroller.h"
#include "legopathboundary.h"
#include "legopathcontroller.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxvariabletable.h"
#include <vec.h>
Include dependency graph for legoracespecial.cpp:

Go to the source code of this file.

Variables

const char * g_raceState = "RACE_STATE"
 [AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI] More...
 
const char * g_fuel = "FUEL"
 [AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI] More...
 
const char * g_racing = "RACING"
 [AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI] More...
 
MxFloat g_unk0x100da044 = 8.0f
 

Variable Documentation

◆ g_fuel

const char* g_fuel = "FUEL"

[AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI]

Definition at line 26 of file legoracespecial.cpp.

◆ g_raceState

const char* g_raceState = "RACE_STATE"

[AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI]

Definition at line 22 of file legoracespecial.cpp.

◆ g_racing

const char* g_racing = "RACING"

[AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI]

Definition at line 32 of file legoracespecial.cpp.

◆ g_unk0x100da044

MxFloat g_unk0x100da044 = 8.0f

Definition at line 39 of file legoracespecial.cpp.