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#include "legoracespecial.h"#include "geom/legounkown100db7f4.h"#include "legonavcontroller.h"#include "legopathboundary.h"#include "legopathcontroller.h"#include "misc.h"#include "mxmisc.h"#include "mxvariabletable.h"#include <vec.h>
Go to the source code of this file.
Variables | |
| const char * | g_raceState = "RACE_STATE" |
| [AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI] More... | |
| const char * | g_fuel = "FUEL" |
| [AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI] More... | |
| const char * | g_racing = "RACING" |
| [AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI] More... | |
| MxFloat | g_unk0x100da044 = 8.0f |
| const char* g_fuel = "FUEL" |
[AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI]
Definition at line 26 of file legoracespecial.cpp.
| const char* g_raceState = "RACE_STATE" |
[AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI]
Definition at line 22 of file legoracespecial.cpp.
| const char* g_racing = "RACING" |
[AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI]
Definition at line 32 of file legoracespecial.cpp.
| MxFloat g_unk0x100da044 = 8.0f |
Definition at line 39 of file legoracespecial.cpp.