Go to the source code of this file.
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| class | LegoCarRaceActor |
| | [AI] Specialized actor class for car-based racing in LEGO Island racing sequences. Supports additional logic for acceleration, handling, and boundary switching during a race. [AI] More...
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| class | LegoJetskiRaceActor |
| | [AI] A racing actor subclass representing jetski (water-based) vehicles. Modifies car parameters and control logic for water-based racing. [AI] More...
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| const char * | g_raceState |
| | [AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI] More...
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| const char * | g_fuel |
| | [AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI] More...
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| const char * | g_racing |
| | [AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI] More...
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◆ g_fuel
[AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI]
Definition at line 26 of file legoracespecial.cpp.
◆ g_raceState
[AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI]
Definition at line 22 of file legoracespecial.cpp.
◆ g_racing
[AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI]
Definition at line 32 of file legoracespecial.cpp.