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legoracespecial.h File Reference
#include "legoraceactor.h"
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Classes

class  LegoCarRaceActor
 [AI] Specialized actor class for car-based racing in LEGO Island racing sequences. Supports additional logic for acceleration, handling, and boundary switching during a race. [AI] More...
 
class  LegoJetskiRaceActor
 [AI] A racing actor subclass representing jetski (water-based) vehicles. Modifies car parameters and control logic for water-based racing. [AI] More...
 

Variables

const char * g_raceState
 [AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI] More...
 
const char * g_fuel
 [AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI] More...
 
const char * g_racing
 [AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI] More...
 

Variable Documentation

◆ g_fuel

const char* g_fuel
extern

[AI] Global variable storing the name of the fuel variable (used for managing the actor's fuel in gameplay logic). [AI]

Definition at line 26 of file legoracespecial.cpp.

◆ g_raceState

const char* g_raceState
extern

[AI] Global variable storing the name of the race state variable (used for checking or setting state within the race logic). [AI]

Definition at line 22 of file legoracespecial.cpp.

◆ g_racing

const char* g_racing
extern

[AI] Global variable storing the name of the racing state (used to check if the race is currently ongoing). [AI]

Definition at line 32 of file legoracespecial.cpp.