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legostate.h File Reference
#include "decomp.h"
#include "misc/legostorage.h"
#include "mxcore.h"
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Classes

class  LegoState
 [AI] Base class for game state blocks which encapsulate serializable and/or resettable aspects of the game's state. More...
 
struct  LegoState::Playlist
 [AI] Playlist structure representing an indexed list of object IDs with next-item selection strategies (loop, once, random etc). More...