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Isle
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#include "legovariables.h"#include "3dmanager/lego3dmanager.h"#include "legogamestate.h"#include "legonavcontroller.h"#include "legovideomanager.h"#include "misc.h"#include "roi/legoroi.h"
Go to the source code of this file.
Variables | |
| const char * | g_varJETSPEED = "jetSPEED" |
| [AI] Global variable key for the jet vehicle's speed. More... | |
| const char * | g_varJETFUEL = "jetFUEL" |
| [AI] Global variable key for the jet vehicle's fuel amount. More... | |
| const char * | g_varDUNESPEED = "duneSPEED" |
| [AI] Global variable key for the dune vehicle's speed. More... | |
| const char * | g_varDUNEFUEL = "duneFUEL" |
| [AI] Global variable key for the dune vehicle's fuel. More... | |
| const char * | g_varMOTOSPEED = "motoSPEED" |
| [AI] Global variable key for the motorcycle's speed. More... | |
| const char * | g_varMOTOFUEL = "motoFUEL" |
| [AI] Global variable key for the motorcycle's fuel value. More... | |
| const char * | g_varAMBULSPEED = "ambulSPEED" |
| [AI] Global variable key for ambulance speed. More... | |
| const char * | g_varAMBULFUEL = "ambulFUEL" |
| [AI] Global variable key for ambulance fuel. More... | |
| const char * | g_varTOWSPEED = "towSPEED" |
| [AI] Global variable key for tow truck speed. More... | |
| const char * | g_varTOWFUEL = "towFUEL" |
| [AI] Global variable key for tow truck fuel. More... | |
| const char * | g_varVISIBILITY = "VISIBILITY" |
| [AI] Global variable key for controlling 3D object (ROI) visibility. More... | |
| const char * | g_varCAMERALOCATION = "CAMERA_LOCATION" |
| [AI] Global variable key for the camera location. More... | |
| const char * | g_varCURSOR = "CURSOR" |
| [AI] Global variable key for the cursor state. More... | |
| const char * | g_varWHOAMI = "WHO_AM_I" |
| [AI] Global variable key representing the player character identity ("who am I"). More... | |
| const char * | g_delimiter2 = " \t" |
| const char * | g_varHIDE = "HIDE" |
| const char * | g_varSHOW = "SHOW" |
| const char * | g_papa = "Papa" |
| const char * | g_mama = "Mama" |
| const char * | g_pepper = "Pepper" |
| const char * | g_nick = "Nick" |
| const char * | g_laura = "Laura" |
| const char* g_delimiter2 = " \t" |
Definition at line 73 of file legovariables.cpp.
| const char* g_laura = "Laura" |
Definition at line 101 of file legovariables.cpp.
| const char* g_mama = "Mama" |
Definition at line 89 of file legovariables.cpp.
| const char* g_nick = "Nick" |
Definition at line 97 of file legovariables.cpp.
| const char* g_papa = "Papa" |
Definition at line 85 of file legovariables.cpp.
| const char* g_pepper = "Pepper" |
Definition at line 93 of file legovariables.cpp.
| const char* g_varAMBULFUEL = "ambulFUEL" |
[AI] Global variable key for ambulance fuel.
[AI] Represents the fuel level for the ambulance.
Definition at line 45 of file legovariables.cpp.
| const char* g_varAMBULSPEED = "ambulSPEED" |
[AI] Global variable key for ambulance speed.
[AI] Used to control or inquire about the current speed for the ambulance vehicle.
Definition at line 41 of file legovariables.cpp.
| const char* g_varCAMERALOCATION = "CAMERA_LOCATION" |
[AI] Global variable key for the camera location.
[AI] Used to drive or obtain the camera's position or orientation in the scene.
Definition at line 61 of file legovariables.cpp.
| const char* g_varCURSOR = "CURSOR" |
[AI] Global variable key for the cursor state.
[AI] Used to manipulate or query the cursor display and state during gameplay.
Definition at line 65 of file legovariables.cpp.
| const char* g_varDUNEFUEL = "duneFUEL" |
[AI] Global variable key for the dune vehicle's fuel.
[AI] This is used to control or query the dune vehicle's fuel within variable-driven game logic.
Definition at line 29 of file legovariables.cpp.
| const char* g_varDUNESPEED = "duneSPEED" |
[AI] Global variable key for the dune vehicle's speed.
[AI] Used in variable table or scripts to look up or set the current speed for dune vehicles.
Definition at line 25 of file legovariables.cpp.
| const char* g_varHIDE = "HIDE" |
Definition at line 77 of file legovariables.cpp.
| const char* g_varJETFUEL = "jetFUEL" |
[AI] Global variable key for the jet vehicle's fuel amount.
Used for scripting and state management.
[AI] This key represents the current fuel quantity for the jet vehicle.
Definition at line 21 of file legovariables.cpp.
| const char* g_varJETSPEED = "jetSPEED" |
[AI] Global variable key for the jet vehicle's speed.
Used for scripting and state management.
[AI] This key can be used to look up or mutate the current value representing the speed of the jet vehicle in the variable table.
Definition at line 17 of file legovariables.cpp.
| const char* g_varMOTOFUEL = "motoFUEL" |
[AI] Global variable key for the motorcycle's fuel value.
[AI] Used for motorcycle energetics scripting/state.
Definition at line 37 of file legovariables.cpp.
| const char* g_varMOTOSPEED = "motoSPEED" |
[AI] Global variable key for the motorcycle's speed.
[AI] Used in scripting or variable tables.
Definition at line 33 of file legovariables.cpp.
| const char* g_varSHOW = "SHOW" |
Definition at line 81 of file legovariables.cpp.
| const char* g_varTOWFUEL = "towFUEL" |
[AI] Global variable key for tow truck fuel.
[AI] Represents the tow truck's fuel variable key.
Definition at line 53 of file legovariables.cpp.
| const char* g_varTOWSPEED = "towSPEED" |
[AI] Global variable key for tow truck speed.
[AI] Used to store/retrieve the tow truck's current speed.
Definition at line 49 of file legovariables.cpp.
| const char* g_varVISIBILITY = "VISIBILITY" |
[AI] Global variable key for controlling 3D object (ROI) visibility.
[AI] Used to signal visibility operations for in-game objects. The value can be "SHOW <ROI_NAME>" or "HIDE <ROI_NAME>".
Definition at line 57 of file legovariables.cpp.
| const char* g_varWHOAMI = "WHO_AM_I" |
[AI] Global variable key representing the player character identity ("who am I").
[AI] Used to signal or query which in-game character is currently the active player.
Definition at line 69 of file legovariables.cpp.