[AI] Represents an action deserialized from SI chunks, holding key animation or script parameters suc...
[AI] Represents an event media action (a discrete event) parsed from script/scene data (SI files).
MxDSEvent()
[AI] Default constructor.
void CopyFrom(MxDSEvent &p_dsEvent)
[AI] Copies state from another MxDSEvent into this object.
~MxDSEvent() override
[AI] Virtual destructor.
const char * ClassName() const override
[AI] Returns the class name string ("MxDSEvent").
MxBool IsA(const char *p_name) const override
[AI] Checks if object is of given class name or derives from it.
MxDSEvent & operator=(MxDSEvent &p_dsEvent)
[AI] Assigns the content of another MxDSEvent to this object.
MxDSAction * Clone() override
[AI] Creates a new copy of this event (deep clone).