1#ifndef MXOMNICREATEPARAM_H
2#define MXOMNICREATEPARAM_H
30 const char* p_mediaPath,
31 struct HWND__* p_windowHandle,
[AI] Stores creation flags for initializing core LEGO Island engine subsystems.
[AI] Encapsulates parameters required to initialize the core Omni engine.
const MxVideoParam & GetVideoParam() const
[AI] Fetch immutable video parameter struct.
MxOmniCreateFlags & CreateFlags()
[AI] Access/modify the creation flags.
const MxString & GetMediaPath() const
[AI] Gets the media/resource directory path.
MxVideoParam & GetVideoParam()
[AI] Access the detailed video parameter structure (for modification).
const HWND GetWindowHandle() const
[AI] Returns the handle to the rendering window.
[AI] MxParam serves as a polymorphic base class for parameter passing in event and notification syste...
Mindscape custom string class for managing dynamic C-strings within the game engine.
[AI] Video parameter configuration for display and rendering, encapsulates resolution,...