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mxticklethread.h
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1#ifndef MXTICKLETHREAD_H
2#define MXTICKLETHREAD_H
3
4#include "mxthread.h"
5
6// VTABLE: LEGO1 0x100dc6d8
7// SIZE 0x20
8
15class MxTickleThread : public MxThread {
16public:
22 MxTickleThread(MxCore* p_target, MxS32 p_frequencyMS);
23
29 MxResult Run() override;
30
31 // SYNTHETIC: LEGO1 0x100b8c20
32 // MxTickleThread::`scalar deleting destructor'
33
34private:
38 MxS32 m_frequencyMS; // 0x1c
39};
40
41#endif // MXTICKLETHREAD_H
[AI] Base virtual class for all Mindscape engine (Mx) objects.
Definition: mxcore.h:15
[AI] Abstract thread class providing a platform-independent interface for thread management.
Definition: mxthread.h:17
MxTickleThread periodically calls Tickle() on a target MxCore object in a separate thread.
MxResult Run() override
[AI] Thread entry point.
MxLong MxResult
[AI]
Definition: mxtypes.h:106
signed int MxS32
[AI]
Definition: mxtypes.h:38