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Isle
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[AI] Contains enumerations for the scripts used in the intro, outro, and cinematic sequences of the game. More...
Enumerations | |
| enum | Script { c_noneIntro = -1 , c_Lego_Movie = 0 , c_Mindscape_Movie = 1 , c_Intro_Movie = 2 , c_Outro_Movie = 3 , c_BadEnd_Movie = 4 , c_GoodEnd_Movie = 5 , c_Lego_Smk = 6 , c_Lego_Wave = 7 , c_Mindscape_Smk = 8 , c_Mindscape_Wave = 9 , c_Intro_Smk = 10 , c_Intro_Wave = 11 , c_Outro_Smk = 12 , c_Outro_Wave = 13 , c_BadEnd_Smk = 14 , c_BadEnd_Wave = 15 , c_GoodEnd_Smk = 16 , c_GoodEnd_Wave = 17 } |
| [AI] Enumerates all scriptable intro and outro cinematic and audio resources. More... | |
[AI] Contains enumerations for the scripts used in the intro, outro, and cinematic sequences of the game.
[AI] The IntroScript namespace encapsulates enumerations related to scripted events and resources in LEGO Island's intro/outro video and audio sequences, including both cinematics and sound resources.
| enum IntroScript::Script |
[AI] Enumerates all scriptable intro and outro cinematic and audio resources.
[AI] The Script enumeration contains indices representing the available video and sound resources used in the intro, outro, and game ending cinematics. It includes SMK (video), WAVE (audio), and categorizes by company (Lego/Mindscape), sequence (Intro/Outro/Endings), and result (Good/Bad End). These values are used to trigger specific scripted asset playback via the engine. This enum is zero-based except for c_noneIntro, indicating no action(-1).
Definition at line 35 of file intro_actions.h.