#include "impl.h"
#include <assert.h>
Go to the source code of this file.
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| namespace | TglImpl |
| | [AI] Forward declaration for Direct3DRMTexture interface [AI]
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| Result | RendererCreateDevice (IDirect3DRM2 *pD3DRM, const DeviceDirect3DCreateData &rCreateData, IDirect3DRMDevice2 *&rpDevice) |
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| Result | RendererCreateDevice (IDirect3DRM2 *pD3DRM, const DeviceDirectDrawCreateData &rCreateData, IDirect3DRMDevice2 *&rpDevice) |
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| Result | RendererCreateView (IDirect3DRM2 *pRenderer, const IDirect3DRMDevice2 *pDevice, const IDirect3DRMFrame2 *pCamera, unsigned long x, unsigned long y, unsigned long width, unsigned long height, IDirect3DRMViewport *&rpView) |
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| Result | RendererCreateGroup (IDirect3DRM2 *pRenderer, IDirect3DRMFrame2 *pParent, IDirect3DRMFrame2 *&rpGroup) |
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| Result | RendererCreateCamera (IDirect3DRM2 *pD3DRM, IDirect3DRMFrame2 *&rpCamera) |
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| Result | RendererCreateLight (IDirect3DRM2 *pD3DRM, LightType type, float r, float g, float b, IDirect3DRMFrame2 *&rpLight) |
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| Result | RendererCreateMeshBuilder (IDirect3DRM2 *pD3DRM, IDirect3DRMMesh *&rpMesh) |
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| Result | RendererCreateTexture (IDirect3DRM2 *pRenderer, int width, int height, int bytesPerPixel, void *pBuffer, int useBuffer, int paletteSize, PaletteEntry *pEntries, IDirect3DRMTexture *&rpTexture) |
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| Result | RendererCreateTexture (IDirect3DRM2 *pRenderer, IDirect3DRMTexture *&rpTexture) |
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◆ RendererCreateCamera()
| Result RendererCreateCamera |
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IDirect3DRM2 * |
pD3DRM, |
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IDirect3DRMFrame2 *& |
rpCamera |
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) |
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inline |
◆ RendererCreateDevice() [1/2]
◆ RendererCreateDevice() [2/2]
◆ RendererCreateGroup()
| Result RendererCreateGroup |
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IDirect3DRM2 * |
pRenderer, |
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IDirect3DRMFrame2 * |
pParent, |
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IDirect3DRMFrame2 *& |
rpGroup |
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) |
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inline |
◆ RendererCreateLight()
| Result RendererCreateLight |
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IDirect3DRM2 * |
pD3DRM, |
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LightType |
type, |
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float |
r, |
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float |
g, |
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float |
b, |
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IDirect3DRMFrame2 *& |
rpLight |
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) |
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inline |
◆ RendererCreateMeshBuilder()
| Result RendererCreateMeshBuilder |
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IDirect3DRM2 * |
pD3DRM, |
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IDirect3DRMMesh *& |
rpMesh |
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) |
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inline |
◆ RendererCreateTexture() [1/2]
| Result RendererCreateTexture |
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IDirect3DRM2 * |
pRenderer, |
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IDirect3DRMTexture *& |
rpTexture |
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) |
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inline |
◆ RendererCreateTexture() [2/2]
| Result RendererCreateTexture |
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IDirect3DRM2 * |
pRenderer, |
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int |
width, |
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int |
height, |
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int |
bytesPerPixel, |
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void * |
pBuffer, |
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int |
useBuffer, |
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int |
paletteSize, |
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PaletteEntry * |
pEntries, |
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IDirect3DRMTexture *& |
rpTexture |
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) |
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inline |
◆ RendererCreateView()
| Result RendererCreateView |
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IDirect3DRM2 * |
pRenderer, |
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const IDirect3DRMDevice2 * |
pDevice, |
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const IDirect3DRMFrame2 * |
pCamera, |
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unsigned long |
x, |
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unsigned long |
y, |
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unsigned long |
width, |
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unsigned long |
height, |
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IDirect3DRMViewport *& |
rpView |
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) |
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inline |