Isle
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[AI] Encapsulates the positional and directional data for potential target locations in the Act 2 sequence. More...
#include <act2actor.h>
Public Attributes | |
MxFloat | m_position [3] |
[AI] 3D world position for the location (x, y, z). [AI] More... | |
MxFloat | m_direction [3] |
[AI] Forward direction vector for the location. [AI] More... | |
const char * | m_boundary |
[AI] Name of the path boundary or area associated (for motion/pathing). [AI] More... | |
MxBool | m_unk0x1c |
[AI] Used to track whether a location has been previously used/marked. [AI] More... | |
[AI] Encapsulates the positional and directional data for potential target locations in the Act 2 sequence.
[AI]
[AI] Used to define the starting position, orientation, and boundary (path) for spawned/destructible objects during this segment. [AI]
Definition at line 24 of file act2actor.h.
const char* Act2Actor::Location::m_boundary |
[AI] Name of the path boundary or area associated (for motion/pathing). [AI]
Definition at line 27 of file act2actor.h.
MxFloat Act2Actor::Location::m_direction[3] |
[AI] Forward direction vector for the location. [AI]
Definition at line 26 of file act2actor.h.
MxFloat Act2Actor::Location::m_position[3] |
[AI] 3D world position for the location (x, y, z). [AI]
Definition at line 25 of file act2actor.h.
MxBool Act2Actor::Location::m_unk0x1c |
[AI] Used to track whether a location has been previously used/marked. [AI]
Definition at line 28 of file act2actor.h.