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Act2Actor::Location Struct Reference

[AI] Encapsulates the positional and directional data for potential target locations in the Act 2 sequence. More...

#include <act2actor.h>

Public Attributes

MxFloat m_position [3]
 [AI] 3D world position for the location (x, y, z). [AI] More...
 
MxFloat m_direction [3]
 [AI] Forward direction vector for the location. [AI] More...
 
const char * m_boundary
 [AI] Name of the path boundary or area associated (for motion/pathing). [AI] More...
 
MxBool m_unk0x1c
 [AI] Used to track whether a location has been previously used/marked. [AI] More...
 

Detailed Description

[AI] Encapsulates the positional and directional data for potential target locations in the Act 2 sequence.

[AI]

[AI] Used to define the starting position, orientation, and boundary (path) for spawned/destructible objects during this segment. [AI]

Definition at line 24 of file act2actor.h.

Member Data Documentation

◆ m_boundary

const char* Act2Actor::Location::m_boundary

[AI] Name of the path boundary or area associated (for motion/pathing). [AI]

Definition at line 27 of file act2actor.h.

◆ m_direction

MxFloat Act2Actor::Location::m_direction[3]

[AI] Forward direction vector for the location. [AI]

Definition at line 26 of file act2actor.h.

◆ m_position

MxFloat Act2Actor::Location::m_position[3]

[AI] 3D world position for the location (x, y, z). [AI]

Definition at line 25 of file act2actor.h.

◆ m_unk0x1c

MxBool Act2Actor::Location::m_unk0x1c

[AI] Used to track whether a location has been previously used/marked. [AI]

Definition at line 28 of file act2actor.h.


The documentation for this struct was generated from the following file: