Isle
|
[AI] Structure containing cop destination information for patrol paths, boundaries, and navigation points. More...
#include <act3actors.h>
Public Attributes | |
const char * | m_bName |
[AI] Path boundary name used for seeking path destinations More... | |
LegoPathBoundary * | m_boundary |
[AI] Cached pointer to the boundary object after resolving m_bName More... | |
MxFloat | m_unk0x08 [3] |
[AI] World coordinates for the destination or checkpoint [AI_SUGGESTED_NAME: destinationPos] More... | |
MxFloat | m_unk0x14 [3] |
[AI] Direction or reference vector for this destination [AI_SUGGESTED_NAME: destinationDir] More... | |
[AI] Structure containing cop destination information for patrol paths, boundaries, and navigation points.
Definition at line 163 of file act3actors.h.
const char* Act3Cop::Act3CopDest::m_bName |
[AI] Path boundary name used for seeking path destinations
Definition at line 164 of file act3actors.h.
LegoPathBoundary* Act3Cop::Act3CopDest::m_boundary |
[AI] Cached pointer to the boundary object after resolving m_bName
Definition at line 165 of file act3actors.h.
MxFloat Act3Cop::Act3CopDest::m_unk0x08[3] |
[AI] World coordinates for the destination or checkpoint [AI_SUGGESTED_NAME: destinationPos]
Definition at line 166 of file act3actors.h.
MxFloat Act3Cop::Act3CopDest::m_unk0x14[3] |
[AI] Direction or reference vector for this destination [AI_SUGGESTED_NAME: destinationDir]
Definition at line 167 of file act3actors.h.