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EdgeReference Struct Reference

[AI] Associates a named edge (string) to a LegoPathBoundary, used within skeleton kick phases to assign kick behavior to boundaries. More...

#include <legoracers.h>

Collaboration diagram for EdgeReference:

Public Attributes

const char * m_name
 [AI] Name of the edge to be resolved to an actual boundary in the current world instance. More...
 
LegoPathBoundarym_b
 [AI] Boundary pointer; set to NULL until mapped by ParseAction or similar initialization. More...
 

Detailed Description

[AI] Associates a named edge (string) to a LegoPathBoundary, used within skeleton kick phases to assign kick behavior to boundaries.

[AI] Used in race car skeleton kick logic to reference specific path boundaries by name for triggering animations or actions.

Definition at line 38 of file legoracers.h.

Member Data Documentation

◆ m_b

LegoPathBoundary* EdgeReference::m_b

[AI] Boundary pointer; set to NULL until mapped by ParseAction or similar initialization.

Definition at line 40 of file legoracers.h.

◆ m_name

const char* EdgeReference::m_name

[AI] Name of the edge to be resolved to an actual boundary in the current world instance.

Definition at line 39 of file legoracers.h.


The documentation for this struct was generated from the following file: