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Isle
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[AI] Associates a named edge (string) to a LegoPathBoundary, used within skeleton kick phases to assign kick behavior to boundaries. More...
#include <legoracers.h>

Public Attributes | |
| const char * | m_name |
| [AI] Name of the edge to be resolved to an actual boundary in the current world instance. More... | |
| LegoPathBoundary * | m_b |
| [AI] Boundary pointer; set to NULL until mapped by ParseAction or similar initialization. More... | |
[AI] Associates a named edge (string) to a LegoPathBoundary, used within skeleton kick phases to assign kick behavior to boundaries.
[AI] Used in race car skeleton kick logic to reference specific path boundaries by name for triggering animations or actions.
Definition at line 38 of file legoracers.h.
| LegoPathBoundary* EdgeReference::m_b |
[AI] Boundary pointer; set to NULL until mapped by ParseAction or similar initialization.
Definition at line 40 of file legoracers.h.
| const char* EdgeReference::m_name |
[AI] Name of the edge to be resolved to an actual boundary in the current world instance.
Definition at line 39 of file legoracers.h.