Isle
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[AI] Describes a part/slot of a LEGO actor (e.g. More...
#include <legoactors.h>
Public Attributes | |
MxU8 * | m_unk0x00 |
[AI] Pointer to list of variant indices for this part (options for which sub-parts may be picked by this actor part). [AI_SUGGESTED_NAME: m_variants] More... | |
const char ** | m_unk0x04 |
[AI] Pointer to array of strings representing the names/resources corresponding to the part's variants. [AI_SUGGESTED_NAME: m_variantNames] More... | |
MxU8 | m_unk0x08 |
[AI] Default part variant index (or count/selection index). [AI_SUGGESTED_NAME: m_defaultVariant] More... | |
MxU8 * | m_unk0x0c |
[AI] Pointer to a list of values (indices/colors), purpose is to map this part to a color/texture set. [AI_SUGGESTED_NAME: m_colorMap] More... | |
const char ** | m_unk0x10 |
[AI] Pointer to palette or color array, typically strings with color names or filenames for textures. [AI_SUGGESTED_NAME: m_paletteNames] More... | |
MxU8 | m_unk0x14 |
[AI] Default color/texture or palette index for the part. [AI_SUGGESTED_NAME: m_defaultPalette] More... | |
[AI] Describes a part/slot of a LEGO actor (e.g.
head, arm, etc.), including valid variations and associated resource pointers/names. [AI]
[AI] Contains pointers to U8 arrays for variant options, name arrays, and a byte holding the default/selected index, as well as additional arrays for color/texture handling and palette. Used for managing selectable variations for each actor part in the game. [AI]
Definition at line 16 of file legoactors.h.
MxU8* LegoActorInfo::Part::m_unk0x00 |
[AI] Pointer to list of variant indices for this part (options for which sub-parts may be picked by this actor part). [AI_SUGGESTED_NAME: m_variants]
Definition at line 17 of file legoactors.h.
const char** LegoActorInfo::Part::m_unk0x04 |
[AI] Pointer to array of strings representing the names/resources corresponding to the part's variants. [AI_SUGGESTED_NAME: m_variantNames]
Definition at line 18 of file legoactors.h.
MxU8 LegoActorInfo::Part::m_unk0x08 |
[AI] Default part variant index (or count/selection index). [AI_SUGGESTED_NAME: m_defaultVariant]
Definition at line 19 of file legoactors.h.
MxU8* LegoActorInfo::Part::m_unk0x0c |
[AI] Pointer to a list of values (indices/colors), purpose is to map this part to a color/texture set. [AI_SUGGESTED_NAME: m_colorMap]
Definition at line 20 of file legoactors.h.
const char** LegoActorInfo::Part::m_unk0x10 |
[AI] Pointer to palette or color array, typically strings with color names or filenames for textures. [AI_SUGGESTED_NAME: m_paletteNames]
Definition at line 21 of file legoactors.h.
MxU8 LegoActorInfo::Part::m_unk0x14 |
[AI] Default color/texture or palette index for the part. [AI_SUGGESTED_NAME: m_defaultPalette]
Definition at line 22 of file legoactors.h.