Isle
|
[AI] Tracks a currently active extra (non-player) actor in the world, with associated parameters. More...
#include <legoanimationmanager.h>
Public Attributes | |
LegoROI * | m_roi |
ROI object for this extra; NULL if slot unused. [AI]. More... | |
MxS32 | m_characterId |
Index into g_characters, currently loaded actor type. [AI]. More... | |
MxLong | m_unk0x08 |
Last time this extra was updated or used, ms. [AI]. More... | |
MxBool | m_unk0x0c |
Used to signal waiting for an animation activation. [AI]. More... | |
MxBool | m_unk0x0d |
Indicates that this extra is to be purged/removed at next tick. [AI]. More... | |
float | m_speed |
Animation speed for the extra; negative to indicate not set. [AI]. More... | |
MxBool | m_unk0x14 |
TRUE if this extra is currently in a vehicle animation. [AI]. More... | |
[AI] Tracks a currently active extra (non-player) actor in the world, with associated parameters.
Definition at line 131 of file legoanimationmanager.h.
MxS32 LegoAnimationManager::Extra::m_characterId |
Index into g_characters, currently loaded actor type. [AI].
Definition at line 133 of file legoanimationmanager.h.
LegoROI* LegoAnimationManager::Extra::m_roi |
ROI object for this extra; NULL if slot unused. [AI].
Definition at line 132 of file legoanimationmanager.h.
float LegoAnimationManager::Extra::m_speed |
Animation speed for the extra; negative to indicate not set. [AI].
Definition at line 137 of file legoanimationmanager.h.
MxLong LegoAnimationManager::Extra::m_unk0x08 |
Last time this extra was updated or used, ms. [AI].
Definition at line 134 of file legoanimationmanager.h.
MxBool LegoAnimationManager::Extra::m_unk0x0c |
Used to signal waiting for an animation activation. [AI].
Definition at line 135 of file legoanimationmanager.h.
MxBool LegoAnimationManager::Extra::m_unk0x0d |
Indicates that this extra is to be purged/removed at next tick. [AI].
Definition at line 136 of file legoanimationmanager.h.
MxBool LegoAnimationManager::Extra::m_unk0x14 |
TRUE if this extra is currently in a vehicle animation. [AI].
Definition at line 138 of file legoanimationmanager.h.