|
Isle
|
[AI] Tracks a currently active extra (non-player) actor in the world, with associated parameters. More...
#include <legoanimationmanager.h>

Public Attributes | |
| LegoROI * | m_roi |
| ROI object for this extra; NULL if slot unused. [AI]. More... | |
| MxS32 | m_characterId |
| Index into g_characters, currently loaded actor type. [AI]. More... | |
| MxLong | m_unk0x08 |
| Last time this extra was updated or used, ms. [AI]. More... | |
| MxBool | m_unk0x0c |
| Used to signal waiting for an animation activation. [AI]. More... | |
| MxBool | m_unk0x0d |
| Indicates that this extra is to be purged/removed at next tick. [AI]. More... | |
| float | m_speed |
| Animation speed for the extra; negative to indicate not set. [AI]. More... | |
| MxBool | m_unk0x14 |
| TRUE if this extra is currently in a vehicle animation. [AI]. More... | |
[AI] Tracks a currently active extra (non-player) actor in the world, with associated parameters.
Definition at line 131 of file legoanimationmanager.h.
| MxS32 LegoAnimationManager::Extra::m_characterId |
Index into g_characters, currently loaded actor type. [AI].
Definition at line 133 of file legoanimationmanager.h.
| LegoROI* LegoAnimationManager::Extra::m_roi |
ROI object for this extra; NULL if slot unused. [AI].
Definition at line 132 of file legoanimationmanager.h.
| float LegoAnimationManager::Extra::m_speed |
Animation speed for the extra; negative to indicate not set. [AI].
Definition at line 137 of file legoanimationmanager.h.
| MxLong LegoAnimationManager::Extra::m_unk0x08 |
Last time this extra was updated or used, ms. [AI].
Definition at line 134 of file legoanimationmanager.h.
| MxBool LegoAnimationManager::Extra::m_unk0x0c |
Used to signal waiting for an animation activation. [AI].
Definition at line 135 of file legoanimationmanager.h.
| MxBool LegoAnimationManager::Extra::m_unk0x0d |
Indicates that this extra is to be purged/removed at next tick. [AI].
Definition at line 136 of file legoanimationmanager.h.
| MxBool LegoAnimationManager::Extra::m_unk0x14 |
TRUE if this extra is currently in a vehicle animation. [AI].
Definition at line 138 of file legoanimationmanager.h.