Isle
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[AI] Static definition of a vehicle, including its name and state flags. More...
#include <legoanimationmanager.h>
Public Attributes | |
const char * | m_name |
Vehicle's name (corresponds to a ROI/model name). [AI]. More... | |
MxBool | m_unk0x04 |
TRUE if this vehicle is to be used in the next animation cycle. [AI]. More... | |
MxBool | m_unk0x05 |
TRUE if this vehicle is reserved by an actor present as an extra. [AI]. More... | |
[AI] Static definition of a vehicle, including its name and state flags.
Definition at line 123 of file legoanimationmanager.h.
const char* LegoAnimationManager::Vehicle::m_name |
Vehicle's name (corresponds to a ROI/model name). [AI].
Definition at line 124 of file legoanimationmanager.h.
MxBool LegoAnimationManager::Vehicle::m_unk0x04 |
TRUE if this vehicle is to be used in the next animation cycle. [AI].
Definition at line 125 of file legoanimationmanager.h.
MxBool LegoAnimationManager::Vehicle::m_unk0x05 |
TRUE if this vehicle is reserved by an actor present as an extra. [AI].
Definition at line 126 of file legoanimationmanager.h.