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LegoAnimationManager::Vehicle Struct Reference

[AI] Static definition of a vehicle, including its name and state flags. More...

#include <legoanimationmanager.h>

Public Attributes

const char * m_name
 Vehicle's name (corresponds to a ROI/model name). [AI]. More...
 
MxBool m_unk0x04
 TRUE if this vehicle is to be used in the next animation cycle. [AI]. More...
 
MxBool m_unk0x05
 TRUE if this vehicle is reserved by an actor present as an extra. [AI]. More...
 

Detailed Description

[AI] Static definition of a vehicle, including its name and state flags.

Definition at line 123 of file legoanimationmanager.h.

Member Data Documentation

◆ m_name

const char* LegoAnimationManager::Vehicle::m_name

Vehicle's name (corresponds to a ROI/model name). [AI].

Definition at line 124 of file legoanimationmanager.h.

◆ m_unk0x04

MxBool LegoAnimationManager::Vehicle::m_unk0x04

TRUE if this vehicle is to be used in the next animation cycle. [AI].

Definition at line 125 of file legoanimationmanager.h.

◆ m_unk0x05

MxBool LegoAnimationManager::Vehicle::m_unk0x05

TRUE if this vehicle is reserved by an actor present as an extra. [AI].

Definition at line 126 of file legoanimationmanager.h.


The documentation for this struct was generated from the following file: