Isle
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[AI] Structure for scheduling plant ROI/entity animations (i.e. More...
#include <legoplantmanager.h>
Public Attributes | |
LegoEntity * | m_entity |
[AI] Pointer to the plant entity being animated [AI] More... | |
LegoROI * | m_roi |
[AI] ROI of the animated plant entity [AI] More... | |
MxLong | m_time |
[AI] When the animation should end (absolute time) [AI] More... | |
[AI] Structure for scheduling plant ROI/entity animations (i.e.
"wobble" when interacted or animated growth).
Holds pointer to entity, corresponding ROI, and a target time value for when the animation should end.
[AI] Used for batching and sequencing per-plant animation via the tickle system; when the animation is due, performs the needed transformation/cleanup.
Definition at line 40 of file legoplantmanager.h.
LegoEntity* LegoPlantManager::AnimEntry::m_entity |
[AI] Pointer to the plant entity being animated [AI]
Definition at line 41 of file legoplantmanager.h.
LegoROI* LegoPlantManager::AnimEntry::m_roi |
[AI] ROI of the animated plant entity [AI]
Definition at line 42 of file legoplantmanager.h.
MxLong LegoPlantManager::AnimEntry::m_time |
[AI] When the animation should end (absolute time) [AI]
Definition at line 43 of file legoplantmanager.h.