Isle
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[AI] Contains information about a model used in an animation, including name and orientation. More...
#include <legoanimationmanager.h>
Public Attributes | |
char * | m_name |
Name of the model. [AI]. More... | |
MxU8 | m_unk0x04 |
Unknown byte flag. [AI]. More... | |
float | m_location [3] |
Location/origin for the model in 3D space. [AI]. More... | |
float | m_direction [3] |
Forward/direction vector. [AI]. More... | |
float | m_up [3] |
Up vector for the model orientation. [AI]. More... | |
MxU8 | m_unk0x2c |
Unknown purpose, acts as a boolean/flag. [AI]. More... | |
[AI] Contains information about a model used in an animation, including name and orientation.
[AI] ModelInfo provides positional (location), directional and "up" vectors, as well as internal flags. Used for animation definition.
Definition at line 27 of file legoanimationmanager.h.
float ModelInfo::m_direction[3] |
Forward/direction vector. [AI].
Definition at line 31 of file legoanimationmanager.h.
float ModelInfo::m_location[3] |
Location/origin for the model in 3D space. [AI].
Definition at line 30 of file legoanimationmanager.h.
char* ModelInfo::m_name |
Name of the model. [AI].
Definition at line 28 of file legoanimationmanager.h.
MxU8 ModelInfo::m_unk0x04 |
Unknown byte flag. [AI].
Definition at line 29 of file legoanimationmanager.h.
MxU8 ModelInfo::m_unk0x2c |
Unknown purpose, acts as a boolean/flag. [AI].
Definition at line 33 of file legoanimationmanager.h.
float ModelInfo::m_up[3] |
Up vector for the model orientation. [AI].
Definition at line 32 of file legoanimationmanager.h.