Isle
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[AI] Represents a bitmap information header plus a 256-color palette, matching the layout for 8-bit DIBs used in the game engine. More...
#include <mxbitmap.h>
Static Public Member Functions | |
static MxU32 | Size () |
[AI] Returns the size of this structure in bytes (0x428 for 256 colors). More... | |
Public Attributes | |
BITMAPINFOHEADER | m_bmiHeader |
[AI] Standard DIB bitmap header (size 0x28 bytes). More... | |
RGBQUAD | m_bmiColors [256] |
[AI] 256-entry color palette for 8bpp images. More... | |
[AI] Represents a bitmap information header plus a 256-color palette, matching the layout for 8-bit DIBs used in the game engine.
[AI] This struct gives enough room for 256 color palette entries and is used as a template for 8-bit (palettized) .BMP images.
Definition at line 25 of file mxbitmap.h.
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inlinestatic |
[AI] Returns the size of this structure in bytes (0x428 for 256 colors).
Definition at line 33 of file mxbitmap.h.
RGBQUAD MxBITMAPINFO::m_bmiColors[256] |
[AI] 256-entry color palette for 8bpp images.
Definition at line 27 of file mxbitmap.h.
BITMAPINFOHEADER MxBITMAPINFO::m_bmiHeader |
[AI] Standard DIB bitmap header (size 0x28 bytes).
Definition at line 26 of file mxbitmap.h.