Isle
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[AI] Represents a path segment with an associated trigger in LEGO Island pathing logic. More...
#include <legowegedge.h>
Public Member Functions | |
PathWithTrigger () | |
[AI] Constructs a PathWithTrigger and initializes its members to default values. More... | |
Public Attributes | |
LegoPathStruct * | m_pathStruct |
[AI] Pointer to a path structure associated with this trigger. [AI] More... | |
unsigned int | m_data |
[AI] Miscellaneous data value, use determined by path logic. [AI] More... | |
float | m_unk0x08 |
[AI] Distance along the path or trigger threshold (exact semantics unclear). [AI] More... | |
[AI] Represents a path segment with an associated trigger in LEGO Island pathing logic.
This structure contains a pointer to a path structure, a data field, and a trigger distance (or related float value). [AI] Must be defined before the inclusion of Mx4DPointFloat for correct order. [AI] SIZE 0x0c [AI]
Definition at line 8 of file legowegedge.h.
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inline |
[AI] Constructs a PathWithTrigger and initializes its members to default values.
[AI]
Definition at line 11 of file legowegedge.h.
unsigned int PathWithTrigger::m_data |
[AI] Miscellaneous data value, use determined by path logic. [AI]
Definition at line 19 of file legowegedge.h.
LegoPathStruct* PathWithTrigger::m_pathStruct |
[AI] Pointer to a path structure associated with this trigger. [AI]
Definition at line 18 of file legowegedge.h.
float PathWithTrigger::m_unk0x08 |
[AI] Distance along the path or trigger threshold (exact semantics unclear). [AI]
Definition at line 20 of file legowegedge.h.