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act2genactor.h
Go to the documentation of this file.
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#ifndef ACT2GENACTOR_H
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#define ACT2GENACTOR_H
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#include "
legopathactor.h
"
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// VTABLE: LEGO1 0x100d4ed8
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// SIZE 0x154
8
13
class
Act2GenActor
:
public
LegoPathActor
{
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MxResult
HitActor(
LegoPathActor
* p_actor,
MxBool
)
override
;
// vtable+0x94
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// SYNTHETIC: LEGO1 0x1000f5a0
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// Act2GenActor::`scalar deleting destructor'
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private
:
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static
MxLong
g_lastHitActorTime;
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};
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#endif
// ACT2GENACTOR_H
Act2GenActor
[AI] An actor that extends LegoPathActor with special collision logic for "Act2Gen" scene logic.
Definition:
act2genactor.h:13
LegoPathActor
[AI] An actor that moves along a predefined path, supporting boundary transitions,...
Definition:
legopathactor.h:32
legopathactor.h
MxBool
MxU8 MxBool
[AI]
Definition:
mxtypes.h:124
MxResult
MxLong MxResult
[AI]
Definition:
mxtypes.h:106
MxLong
int MxLong
[AI]
Definition:
mxtypes.h:83
LEGO1
lego
legoomni
include
act2genactor.h
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