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act2genactor.h
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1#ifndef ACT2GENACTOR_H
2#define ACT2GENACTOR_H
3
4#include "legopathactor.h"
5
6// VTABLE: LEGO1 0x100d4ed8
7// SIZE 0x154
8
21 MxResult HitActor(LegoPathActor* p_actor, MxBool) override; // vtable+0x94
22
23 // SYNTHETIC: LEGO1 0x1000f5a0
24 // Act2GenActor::`scalar deleting destructor'
25
26private:
30 static MxLong g_lastHitActorTime;
31};
32
33#endif // ACT2GENACTOR_H
[AI] An actor that extends LegoPathActor with special collision logic for "Act2Gen" scene logic.
Definition: act2genactor.h:13
[AI] An actor that moves along a predefined path, supporting boundary transitions,...
Definition: legopathactor.h:32
MxU8 MxBool
[AI]
Definition: mxtypes.h:124
MxLong MxResult
[AI]
Definition: mxtypes.h:106
int MxLong
[AI]
Definition: mxtypes.h:83