#include "act3ammo.h"
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
Go to the source code of this file.
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| struct | Act3ListElement |
| | [AI] Represents an element in a custom list for activity scripting and audio/animation event queueing in Act 3. More...
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| class | Act3List |
| | [AI] A custom intrusive list for handling state machine or scheduled actions/events during Act 3 sequences. More...
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| class | Act3State |
| | [AI] Holds persistent state and status variables for Act 3 mission, saved between world reloads and possibly serialized. More...
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| class | Act3 |
| | [AI] Controls all main logic and progression of Act 3 in LEGO Island, including objects, cutscenes, enemy and player actors, and event scheduling. More...
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| #define | MAX_PIZZAS 20 |
| | [AI] Maximum number of pizzas that can be handled in Act 3 logic. More...
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| #define | MAX_DONUTS 20 |
| | [AI] Maximum number of donuts that can be handled in Act 3 logic. More...
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◆ MAX_DONUTS
[AI] Maximum number of donuts that can be handled in Act 3 logic.
Definition at line 27 of file act3.h.
◆ MAX_PIZZAS
[AI] Maximum number of pizzas that can be handled in Act 3 logic.
Definition at line 25 of file act3.h.