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act3.h File Reference
#include "act3ammo.h"
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
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Go to the source code of this file.

Classes

struct  Act3ListElement
 [AI] Represents an element in a custom list for activity scripting and audio/animation event queueing in Act 3. More...
 
class  Act3List
 [AI] A custom intrusive list for handling state machine or scheduled actions/events during Act 3 sequences. More...
 
class  Act3State
 [AI] Holds persistent state and status variables for Act 3 mission, saved between world reloads and possibly serialized. More...
 
class  Act3
 [AI] Controls all main logic and progression of Act 3 in LEGO Island, including objects, cutscenes, enemy and player actors, and event scheduling. More...
 

Macros

#define MAX_PIZZAS   20
 [AI] Maximum number of pizzas that can be handled in Act 3 logic. More...
 
#define MAX_DONUTS   20
 [AI] Maximum number of donuts that can be handled in Act 3 logic. More...
 

Macro Definition Documentation

◆ MAX_DONUTS

#define MAX_DONUTS   20

[AI] Maximum number of donuts that can be handled in Act 3 logic.

Definition at line 27 of file act3.h.

◆ MAX_PIZZAS

#define MAX_PIZZAS   20

[AI] Maximum number of pizzas that can be handled in Act 3 logic.

Definition at line 25 of file act3.h.