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[AI] Holds persistent state and status variables for Act 3 mission, saved between world reloads and possibly serialized. More...
#include <act3.h>
Public Member Functions | |
Act3State () | |
[AI] Initializes additional persistent status fields. More... | |
MxBool | IsSerializable () override |
[AI] Indicates whether this state is serializable to disk or not. More... | |
const char * | ClassName () const override |
[AI] Returns class name for RTTI string matching. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks if the class name matches a given string or any parent class. More... | |
undefined4 | GetUnknown0x08 () |
[AI] Getter for the (unknown) main status variable. More... | |
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~LegoState () override | |
[AI] Virtual destructor to allow subclass cleanup. More... | |
virtual MxBool | IsSerializable () |
[AI] Returns if this state can be serialized (for game saving/loading support). More... | |
virtual MxBool | Reset () |
[AI] Hook for returning object to default (empty) state; not implemented in this base. More... | |
virtual MxResult | Serialize (LegoStorage *p_storage) |
[AI] Serialize state to a storage (for save/load). More... | |
const char * | ClassName () const override |
[AI] Gets this class's name for RTTI/IsA functionality. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Tests if this object is of a given class name, directly or through inheritance. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Public Attributes | |
undefined4 | m_unk0x08 |
[AI] Unknown persistent field holding an instruction/state flag. More... | |
Additional Inherited Members | |
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enum | ScoreColor { e_grey = 0 , e_yellow , e_blue , e_red } |
[AI] Score coloring values for in-game display feedback or logic. More... | |
[AI] Holds persistent state and status variables for Act 3 mission, saved between world reloads and possibly serialized.
Derives from LegoState, storing progress flags and custom state transitions for Act 3 cutscenes or mini-games. SIZE 0x0c
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undefined4 Act3State::m_unk0x08 |