Isle
Loading...
Searching...
No Matches
act3_actions.h
Go to the documentation of this file.
1// This file was automatically generated by the actionheadergen tool.
2// Please do not manually edit this file.
3#ifndef ACT3_ACTIONS_H
4#define ACT3_ACTIONS_H
5
12namespace Act3Script
13{
14#if __cplusplus >= 201103L
21enum Script : int {
22#else
27enum Script {
28#endif
30
31 c__Act3 = 0,
32
35
41
45
48
54
56 c_InfCtr = 89,
76 c_Nick_Eat = 109,
81 c_Cm_Walk = 114,
82 c_Cm_Actor = 115,
83 c_Cm_Model = 116,
84 c_Bd_Walk = 117,
85 c_Bd_Actor = 118,
86 c_Bd_Model = 119,
152
245
253 c_snsy23br_PlayWav = 600
255} // namespace Act3Script
256
257#endif // ACT3_ACTIONS_H
Script
[AI] Same as above; compatibility for pre-C++11 code.
Definition: act3_actions.h:27
@ c_sns14xla_PlayWav
[AI] Play sound for SNS14XLA action. [AI]
Definition: act3_actions.h:170
@ c_sns49xin_PlayWav
[AI] Play sound for SNS49XIN action. [AI]
Definition: act3_actions.h:205
@ c_HelicopterDotOn11_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 11 (on). [AI]
Definition: act3_actions.h:103
@ c_TLP057IN_Pho_500
[AI] PHO TLP057IN, variant 500. [AI]
Definition: act3_actions.h:127
@ c_TLP060IN_Wav_500
[AI] SFX/WAV TLP060IN, variant 500. [AI]
Definition: act3_actions.h:122
@ c_sns62xmg_PlayWav
[AI] Play sound for SNS62XMG action. [AI]
Definition: act3_actions.h:218
@ c_HelicopterDotOn4_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 4 (on). [AI]
Definition: act3_actions.h:96
@ c_tlp068in_RunAnim
[AI] Run animation for TLP068IN action/resource. [AI]
Definition: act3_actions.h:155
@ c_sns07xni_PlayWav
[AI] Play sound for SNS07XNI action. [AI]
Definition: act3_actions.h:163
@ c_sns46xin_PlayWav
[AI] Play sound for SNS46XIN action. [AI]
Definition: act3_actions.h:202
@ c_sns50xin_PlayWav
[AI] Play sound for SNS50XIN action. [AI]
Definition: act3_actions.h:206
@ c_sns63xcl_PlayWav
[AI] Play sound for SNS63XCL action. [AI]
Definition: act3_actions.h:219
@ c_tns080br_PlayWav
[AI] Play sound for TNS080BR event/action. [AI]
Definition: act3_actions.h:249
@ c_sns04xni_PlayWav
[AI] Play sound for SNS04XNI action. [AI]
Definition: act3_actions.h:160
@ c_tlp053in_0_sfx
[AI] SFX for TLP053IN, subresource or variant 0. [AI]
Definition: act3_actions.h:130
@ c_Brickstr_Shoot
[AI] Brickster character shoot animation/event. [AI]
Definition: act3_actions.h:61
@ c_sns36xla_PlayWav
[AI] Play sound for SNS36XLA action. [AI]
Definition: act3_actions.h:192
@ c_sns75xla_PlayWav
[AI] Play sound for SNS75XLA action. [AI]
Definition: act3_actions.h:231
@ c_HelicopterDotOn14_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 14 (on). [AI]
Definition: act3_actions.h:106
@ c_tlp053in_4_sfx
[AI] SFX for TLP053IN, variant 4. [AI]
Definition: act3_actions.h:134
@ c_sns56xnu_PlayWav
[AI] Play sound for SNS56XNU action. [AI]
Definition: act3_actions.h:212
@ c_sns26xni_PlayWav
[AI] Play sound for SNS26XNI action. [AI]
Definition: act3_actions.h:182
@ c_sns11xni_PlayWav
[AI] Play sound for SNS11XNI action. [AI]
Definition: act3_actions.h:167
@ c_xarrow_PlayWav
[AI] Sound effect: arrow UI or in-game indicator. [AI]
Definition: act3_actions.h:52
@ c_sns39xla_PlayWav
[AI] Play sound for SNS39XLA action. [AI]
Definition: act3_actions.h:195
@ c_sns38xla_PlayWav
[AI] Play sound for SNS38XLA action. [AI]
Definition: act3_actions.h:194
@ c_shootdn_PlayWav
[AI] Triggers sound playback for donut shooting action via .WAV resource. [AI]
Definition: act3_actions.h:34
@ c_sns76xra_PlayWav
[AI] Play sound for SNS76XRA action. [AI]
Definition: act3_actions.h:156
@ c_tns077br_PlayWav
[AI] Play sound for TNS077BR event/action. [AI]
Definition: act3_actions.h:244
@ c_sns24xni_PlayWav
[AI] Play sound for SNS24XNI action. [AI]
Definition: act3_actions.h:180
@ c_Bd_Walk
[AI] "Bd" character walk animation (possibly Bill Ding). [AI]
Definition: act3_actions.h:84
@ c_TLP053IN_Pho_500
[AI] PHO TLP053IN, variant 500. [AI]
Definition: act3_actions.h:115
@ c_tlp064la_0_sfx
[AI] SFX for TLP064LA, variant 0. [AI]
Definition: act3_actions.h:141
@ c_TLP068IN_Wav_502
[AI] SFX/WAV TLP068IN, variant 502. [AI]
Definition: act3_actions.h:143
@ c_sns76xjs_PlayWav
[AI] Play sound for SNS76XJS action. [AI]
Definition: act3_actions.h:233
@ c_dnhitpz_PlayWav
[AI] Sound effect: donut hits pizza. [AI]
Definition: act3_actions.h:49
@ c_thpt_PlayWav
[AI] Sound effect: possibly "thpt" (unknown actual meaning). [AI]
Definition: act3_actions.h:53
@ c_sns10xni_PlayWav
[AI] Play sound for SNS10XNI action. [AI]
Definition: act3_actions.h:166
@ c_HelicopterDotOn9_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 9 (on). [AI]
Definition: act3_actions.h:101
@ c_sns27xni_PlayWav
[AI] Play sound for SNS27XNI action. [AI]
Definition: act3_actions.h:183
@ c_HelicopterDotOn2_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 2 (on). [AI]
Definition: act3_actions.h:94
@ c_Nick_Model
[AI] Model/mesh for Nick character. [AI]
Definition: act3_actions.h:80
@ c_Helicopter_Pizza_Up_Bitmap
[AI] Bitmap resource: helicopter pizza button (up state). [AI]
Definition: act3_actions.h:87
@ c_sns76xja_PlayWav
[AI] Play sound for SNS76XJA action. [AI]
Definition: act3_actions.h:232
@ c_Nick_Eat
[AI] Nick character eat animation/event. [AI]
Definition: act3_actions.h:76
@ c_Helicopter_Info_Down_Bitmap
[AI] Bitmap resource: helicopter info button (down state). [AI]
Definition: act3_actions.h:92
@ c_TLP064LA_Pho_501
[AI] PHO TLP064LA, variant 501. [AI]
Definition: act3_actions.h:140
@ c_Bd_Actor
[AI] "Bd" actor object. [AI]
Definition: act3_actions.h:85
@ c_TLP066MA_Wav_500
[AI] SFX/WAV TLP066MA, variant 500. [AI]
Definition: act3_actions.h:110
@ c_Brickstr_Actor
[AI] Brickster actor instance. [AI]
Definition: act3_actions.h:67
@ c_sns68xbu_PlayWav
[AI] Play sound for SNS68XBU action. [AI]
Definition: act3_actions.h:224
@ c_sns32xni_PlayWav
[AI] Play sound for SNS32XNI action. [AI]
Definition: act3_actions.h:188
@ c_tns074ni_PlayWav
[AI] Play sound for TNS074NI event/action. [AI]
Definition: act3_actions.h:241
@ c_sns74xla_PlayWav
[AI] Play sound for SNS74XLA action. [AI]
Definition: act3_actions.h:230
@ c_TLP053IN_Wav_500
[AI] SFX/WAV TLP053IN, variant 500. [AI]
Definition: act3_actions.h:114
@ c_TLP058MA_Wav_500
[AI] SFX/WAV TLP058MA, variant 500. [AI]
Definition: act3_actions.h:124
@ c_stickdn_PlayWav
[AI] Sound effect: donut sticks to surface/target. [AI]
Definition: act3_actions.h:51
@ c_TLP064LA_Wav_500
[AI] SFX/WAV TLP064LA, variant 500. [AI]
Definition: act3_actions.h:116
@ c_Bd_Model
[AI] Model/mesh for "Bd". [AI]
Definition: act3_actions.h:86
@ c_sns52xro_PlayWav
[AI] Play sound for SNS52XRO action. [AI]
Definition: act3_actions.h:208
@ c_sns06xni_PlayWav
[AI] Play sound for SNS06XNI action. [AI]
Definition: act3_actions.h:162
@ c_eatdn_PlayWav
[AI] Plays sound effect when eating a donut. [AI]
Definition: act3_actions.h:36
@ c_TLP061NI_Wav_500
[AI] SFX/WAV TLP061NI, variant 500. [AI]
Definition: act3_actions.h:120
@ c_Brickstr_Walk
[AI] Brickster character walk animation/event. [AI]
Definition: act3_actions.h:60
@ c_Helicopter_Pizza_Down_Bitmap
[AI] Bitmap resource: helicopter pizza button (down state). [AI]
Definition: act3_actions.h:88
@ c_sns03xni_PlayWav
[AI] Play sound for SNS03XNI action. [AI]
Definition: act3_actions.h:159
@ c_HelicopterDotOn12_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 12 (on). [AI]
Definition: act3_actions.h:104
@ c_sns31xni_PlayWav
[AI] Play sound for SNS31XNI action. [AI]
Definition: act3_actions.h:187
@ c_TLP065NI_Wav_500
[AI] SFX/WAV TLP065NI, variant 500. [AI]
Definition: act3_actions.h:112
@ c_InfCtr
[AI] Information Center (entity or object in the scene). [AI]
Definition: act3_actions.h:56
@ c_sns08xni_PlayWav
[AI] Play sound for SNS08XNI action. [AI]
Definition: act3_actions.h:164
@ c_sns45xma_PlayWav
[AI] Play sound for SNS45XMA action. [AI]
Definition: act3_actions.h:201
@ c_sns21xni_PlayWav
[AI] Play sound for SNS21XNI action. [AI]
Definition: act3_actions.h:177
@ c_tns069ni_PlayWav
[AI] Play sound for TNS069NI event/action. [AI]
Definition: act3_actions.h:236
@ c_Helicopter_Donut_Up_Bitmap
[AI] Bitmap resource: helicopter donut button (up state). [AI]
Definition: act3_actions.h:89
@ c_TLP061NI_Pho_500
[AI] PHO TLP061NI, variant 500. [AI]
Definition: act3_actions.h:121
@ c_sns58xna_PlayWav
[AI] Play sound for SNS58XNA action. [AI]
Definition: act3_actions.h:214
@ c_sns25xni_PlayWav
[AI] Play sound for SNS25XNI action. [AI]
Definition: act3_actions.h:181
@ c_Cm_Model
[AI] Model/mesh for "Cm". [AI]
Definition: act3_actions.h:83
@ c_TLP067PA_Pho_500
[AI] Phoneme/voiceover or similar resource with code TLP067PA, variant 500. [AI]
Definition: act3_actions.h:109
@ c_sns70xni_PlayWav
[AI] Play sound for SNS70XNI action. [AI]
Definition: act3_actions.h:226
@ c_Helicopter_Donut_Ctl
[AI] Script control for helicopter donut UI or system. [AI]
Definition: act3_actions.h:43
@ c_HelicopterDotOn3_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 3 (on). [AI]
Definition: act3_actions.h:95
@ c_sns23xni_PlayWav
[AI] Play sound for SNS23XNI action. [AI]
Definition: act3_actions.h:179
@ c_TLP064LA_Wav_501
[AI] SFX/WAV TLP064LA, variant 501. [AI]
Definition: act3_actions.h:139
@ c_tlp068in_5_sfx
[AI] SFX for TLP068IN, variant 5. [AI]
Definition: act3_actions.h:150
@ c_sns77xra_PlayWav
[AI] Play sound for SNS77XRA action. [AI]
Definition: act3_actions.h:157
@ c_HelicopterLand_Anim
[AI] Animation resource ID for helicopter landing sequence. [AI]
Definition: act3_actions.h:47
@ c_HelicopterDotOn10_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 10 (on). [AI]
Definition: act3_actions.h:102
@ c_sns42xla_PlayWav
[AI] Play sound for SNS42XLA action. [AI]
Definition: act3_actions.h:198
@ c_HelicopterTakeOff_Anim
[AI] Animation resource ID for helicopter takeoff sequence. [AI]
Definition: act3_actions.h:46
@ c_TLP065NI_Wav_501
[AI] SFX/WAV TLP065NI, variant 501. [AI]
Definition: act3_actions.h:137
@ c_TLP060IN_Pho_500
[AI] PHO TLP060IN, variant 500. [AI]
Definition: act3_actions.h:123
@ c_BrickstrCar_Actor
[AI] The Brickster's car actor instance. [AI]
Definition: act3_actions.h:65
@ c_tlp068in_1_sfx
[AI] SFX for TLP068IN, variant 1. [AI]
Definition: act3_actions.h:146
@ c_Laura_Model
[AI] Model or mesh for Laura character. [AI]
Definition: act3_actions.h:74
@ c_Laura_Eat
[AI] Laura character eat animation/event. [AI]
Definition: act3_actions.h:70
@ c_Helicopter_Info_Ctl
[AI] Script control for helicopter info/help UI or system. [AI]
Definition: act3_actions.h:44
@ c_sns54xro_PlayWav
[AI] Play sound for SNS54XRO action. [AI]
Definition: act3_actions.h:210
@ c_NickCar_Model
[AI] Model/mesh for Nick's car. [AI]
Definition: act3_actions.h:78
@ c_sns20xni_PlayWav
[AI] Play sound for SNS20XNI action. [AI]
Definition: act3_actions.h:176
@ c_pzhitdn_PlayWav
[AI] Plays sound effect when a pizza hits a donut. [AI]
Definition: act3_actions.h:38
@ c_HelicopterDotOn15_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 15 (on). [AI]
Definition: act3_actions.h:107
@ c_Cm_Actor
[AI] "Cm" actor object. [AI]
Definition: act3_actions.h:82
@ c_snsxx2br_PlayWav
[AI] Play sound for SNSXX2BR or related event. [AI]
Definition: act3_actions.h:252
@ c_Cm_Walk
[AI] "Cm" character walk animation (possibly "Cameraman"?). [AI]
Definition: act3_actions.h:81
@ c_sns61xva_PlayWav
[AI] Play sound for SNS61XVA action. [AI]
Definition: act3_actions.h:217
@ c_tlp068in_0_sfx
[AI] SFX for TLP068IN, variant 0. [AI]
Definition: act3_actions.h:145
@ c_sns64xen_PlayWav
[AI] Play sound for SNS64XEN action. [AI]
Definition: act3_actions.h:220
@ c_sns05xni_PlayWav
[AI] Play sound for SNS05XNI action. [AI]
Definition: act3_actions.h:161
@ c_tlp064la_RunAnim
[AI] Run animation for TLP064LA action/resource. [AI]
Definition: act3_actions.h:154
@ c_tlp068in_Anim
[AI] Animation for TLP068IN action/resource. [AI]
Definition: act3_actions.h:151
@ c__Act3
[AI] Reserved or unnamed root action for Act 3 scripting context. [AI]
Definition: act3_actions.h:31
@ c_HelicopterDotOn1_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 1 (on). [AI]
Definition: act3_actions.h:93
@ c_sns16xla_PlayWav
[AI] Play sound for SNS16XLA action. [AI]
Definition: act3_actions.h:172
@ c_sns67xml_PlayWav
[AI] Play sound for SNS67XML action. [AI]
Definition: act3_actions.h:223
@ c_tlp053in_3_sfx
[AI] SFX for TLP053IN, variant 3. [AI]
Definition: act3_actions.h:133
@ c_TLP063MA_Wav_500
[AI] SFX/WAV TLP063MA, variant 500. [AI]
Definition: act3_actions.h:118
@ c_tlp053in_2_sfx
[AI] SFX for TLP053IN, variant 2. [AI]
Definition: act3_actions.h:132
@ c_noneAct3
[AI] No script action; used to represent an uninitialized or invalid script action....
Definition: act3_actions.h:29
@ c_sns35xla_PlayWav
[AI] Play sound for SNS35XLA action. [AI]
Definition: act3_actions.h:191
@ c_sns22xni_PlayWav
[AI] Play sound for SNS22XNI action. [AI]
Definition: act3_actions.h:178
@ c_sns33xni_PlayWav
[AI] Play sound for SNS33XNI action. [AI]
Definition: act3_actions.h:189
@ c_eatpz_PlayWav
[AI] Plays sound effect when eating a pizza. [AI]
Definition: act3_actions.h:37
@ c_sns69xsn_PlayWav
[AI] Play sound for SNS69XSN action. [AI]
Definition: act3_actions.h:225
@ c_tlp068in_4_sfx
[AI] SFX for TLP068IN, variant 4. [AI]
Definition: act3_actions.h:149
@ c_stickpz_PlayWav
[AI] Sound effect: pizza sticks to surface/target. [AI]
Definition: act3_actions.h:50
@ c_sns13xla_PlayWav
[AI] Play sound for SNS13XLA action. [AI]
Definition: act3_actions.h:169
@ c_Helicopter_Info_Up_Bitmap
[AI] Bitmap resource: helicopter info button (up state). [AI]
Definition: act3_actions.h:91
@ c_Act3Path
[AI] Path through Act 3 scripted event flow. [AI]
Definition: act3_actions.h:55
@ c_sns73xla_PlayWav
[AI] Play sound for SNS73XLA action. [AI]
Definition: act3_actions.h:229
@ c_sns29xni_PlayWav
[AI] Play sound for SNS29XNI action. [AI]
Definition: act3_actions.h:185
@ c_snsy23br_PlayWav
[AI] Play sound for SNSY23BR or related event. [AI]
Definition: act3_actions.h:253
@ c_LauraCar_Actor
[AI] Laura's car actor definition. [AI]
Definition: act3_actions.h:71
@ c_InfCtrModel
[AI] Model resource for Information Center. [AI]
Definition: act3_actions.h:57
@ c_HelicopterDotOn5_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 5 (on). [AI]
Definition: act3_actions.h:97
@ c_TLP067PA_Wav_500
[AI] SFX/WAV resource with code TLP067PA, variant 500. [AI]
Definition: act3_actions.h:108
@ c_HelicopterDotOn7_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 7 (on). [AI]
Definition: act3_actions.h:99
@ c_TLP055PA_Pho_500
[AI] PHO TLP055PA, variant 500. [AI]
Definition: act3_actions.h:129
@ c_tlp068in_2_sfx
[AI] SFX for TLP068IN, variant 2. [AI]
Definition: act3_actions.h:147
@ c_TLP066MA_Pho_500
[AI] PHO TLP066MA, variant 500. [AI]
Definition: act3_actions.h:111
@ c_HelicopterDotOn6_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 6 (on). [AI]
Definition: act3_actions.h:98
@ c_HelicopterDashboard
[AI] Represents the helicopter dashboard GUI interface or overlay. [AI]
Definition: act3_actions.h:39
@ c_sns41xla_PlayWav
[AI] Play sound for SNS41XLA action. [AI]
Definition: act3_actions.h:197
@ c_Shark_Model
[AI] Model or mesh resource for the shark entity. [AI]
Definition: act3_actions.h:64
@ c_sns48xin_PlayWav
[AI] Play sound for SNS48XIN action. [AI]
Definition: act3_actions.h:204
@ c_tlp053in_1_sfx
[AI] SFX for TLP053IN, variant 1. [AI]
Definition: act3_actions.h:131
@ c_BrickstrCar_Model
[AI] Model/mesh resource for Brickster's car. [AI]
Definition: act3_actions.h:66
@ c_HelicopterDotOn8_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 8 (on). [AI]
Definition: act3_actions.h:100
@ c_sns02xni_PlayWav
[AI] Play sound for SNS02XNI action. [AI]
Definition: act3_actions.h:158
@ c_sns77xja_PlayWav
[AI] Play sound for SNS77XJA action. [AI]
Definition: act3_actions.h:234
@ c_tlp053in_5_sfx
[AI] SFX for TLP053IN, variant 5. [AI]
Definition: act3_actions.h:135
@ c_sns60xna_PlayWav
[AI] Play sound for SNS60XNA action. [AI]
Definition: act3_actions.h:216
@ c_sns47xin_PlayWav
[AI] Play sound for SNS47XIN action. [AI]
Definition: act3_actions.h:203
@ c_tns081ni_PlayWav
[AI] Play sound for TNS081NI event/action. [AI]
Definition: act3_actions.h:247
@ c_TLP065NI_Pho_500
[AI] PHO TLP065NI, variant 500. [AI]
Definition: act3_actions.h:113
@ c_tlp053in_RunAnim
[AI] Run animation for TLP053IN action/resource. [AI]
Definition: act3_actions.h:153
@ c_tlp064la_Anim
[AI] Animation for TLP064LA action/resource. [AI]
Definition: act3_actions.h:142
@ c_Shark_Eat
[AI] Shark eating animation/event logic. [AI]
Definition: act3_actions.h:62
@ c_tns075br_PlayWav
[AI] Play sound for TNS075BR event/action. [AI]
Definition: act3_actions.h:242
@ c_TLP068IN_Pho_502
[AI] PHO TLP068IN, variant 502. [AI]
Definition: act3_actions.h:144
@ c_tns073ni_PlayWav
[AI] Play sound for TNS073NI event/action. [AI]
Definition: act3_actions.h:240
@ c_sns30xni_PlayWav
[AI] Play sound for SNS30XNI action. [AI]
Definition: act3_actions.h:186
@ c_Shark_Actor
[AI] Shark actor/instance in Act 3. [AI]
Definition: act3_actions.h:63
@ c_LauraCar_Model
[AI] Model or mesh for Laura's car. [AI]
Definition: act3_actions.h:72
@ c_TLP065NI_Pho_501
[AI] PHO TLP065NI, variant 501. [AI]
Definition: act3_actions.h:138
@ c_tns072br_PlayWav
[AI] Play sound for TNS072BR event/action. [AI]
Definition: act3_actions.h:239
@ c_sns17xla_PlayWav
[AI] Play sound for SNS17XLA action. [AI]
Definition: act3_actions.h:173
@ c_sns53xro_PlayWav
[AI] Play sound for SNS53XRO action. [AI]
Definition: act3_actions.h:209
@ c_sns12xla_PlayWav
[AI] Play sound for SNS12XLA action. [AI]
Definition: act3_actions.h:168
@ c_sns28xni_PlayWav
[AI] Play sound for SNS28XNI action. [AI]
Definition: act3_actions.h:184
@ c_tnsx07br_PlayWav
[AI] Play sound for TNSX07BR or related event. [AI]
Definition: act3_actions.h:250
@ c_Helicopter_Actor
[AI] Logical actor/instance for Helicopter in the world. [AI]
Definition: act3_actions.h:58
@ c_Chptr_Model
[AI] Model or mesh resource for the helicopter. [AI]
Definition: act3_actions.h:59
@ c_shootpz_PlayWav
[AI] Triggers sound playback for pizza shooting action via .WAV resource. [AI]
Definition: act3_actions.h:33
@ c_sns43xma_PlayWav
[AI] Play sound for SNS43XMA action. [AI]
Definition: act3_actions.h:199
@ c_NickCar_Actor
[AI] Nick's car actor definition. [AI]
Definition: act3_actions.h:77
@ c_TLP063MA_Pho_500
[AI] PHO TLP063MA, variant 500. [AI]
Definition: act3_actions.h:119
@ c_TLP057IN_Wav_500
[AI] SFX/WAV TLP057IN, variant 500. [AI]
Definition: act3_actions.h:126
@ c_Brickstr_Model
[AI] 3D model/mesh of the Brickster. [AI]
Definition: act3_actions.h:68
@ c_Helicopter_Donut_Down_Bitmap
[AI] Bitmap resource: helicopter donut button (down state). [AI]
Definition: act3_actions.h:90
@ c_Laura_Actor
[AI] Laura character actor object. [AI]
Definition: act3_actions.h:73
@ c_sns77xjs_PlayWav
[AI] Play sound for SNS77XJS action. [AI]
Definition: act3_actions.h:235
@ c_sns59xna_PlayWav
[AI] Play sound for SNS59XNA action. [AI]
Definition: act3_actions.h:215
@ c_tlp053in_Anim
[AI] Animation for TLP053IN action/resource. [AI]
Definition: act3_actions.h:136
@ c_tns076la_PlayWav
[AI] Play sound for TNS076LA event/action. [AI]
Definition: act3_actions.h:243
@ c_tnsx02br_PlayWav
[AI] Play sound for TNSX02BR or related event. [AI]
Definition: act3_actions.h:251
@ c_tns071ni_PlayWav
[AI] Play sound for TNS071NI event/action. [AI]
Definition: act3_actions.h:238
@ c_tns082br_PlayWav
[AI] Play sound for TNS082BR event/action. [AI]
Definition: act3_actions.h:248
@ c_HelicopterDashboard_Bitmap
[AI] Bitmap resource for the helicopter dashboard. [AI]
Definition: act3_actions.h:40
@ c_sns09xni_PlayWav
[AI] Play sound for SNS09XNI action. [AI]
Definition: act3_actions.h:165
@ c_sns34xla_PlayWav
[AI] Play sound for SNS34XLA action. [AI]
Definition: act3_actions.h:190
@ c_TLP058MA_Pho_500
[AI] PHO TLP058MA, variant 500. [AI]
Definition: act3_actions.h:125
@ c_sns37xla_PlayWav
[AI] Play sound for SNS37XLA action. [AI]
Definition: act3_actions.h:193
@ c_Nick_Walk
[AI] Nick character walk animation. [AI]
Definition: act3_actions.h:75
@ c_tns079la_PlayWav
[AI] Play sound for TNS079LA event/action. [AI]
Definition: act3_actions.h:246
@ c_sns44xma_PlayWav
[AI] Play sound for SNS44XMA action. [AI]
Definition: act3_actions.h:200
@ c_sns72xni_PlayWav
[AI] Play sound for SNS72XNI action. [AI]
Definition: act3_actions.h:228
@ c_sns71xni_PlayWav
[AI] Play sound for SNS71XNI action. [AI]
Definition: act3_actions.h:227
@ c_TLP055PA_Wav_500
[AI] SFX/WAV TLP055PA, variant 500. [AI]
Definition: act3_actions.h:128
@ c_sns19xni_PlayWav
[AI] Play sound for SNS19XNI action. [AI]
Definition: act3_actions.h:175
@ c_sns57xnu_PlayWav
[AI] Play sound for SNS57XNU action. [AI]
Definition: act3_actions.h:213
@ c_tlp068in_3_sfx
[AI] SFX for TLP068IN, variant 3. [AI]
Definition: act3_actions.h:148
@ c_sns66xsl_PlayWav
[AI] Play sound for SNS66XSL action. [AI]
Definition: act3_actions.h:222
@ c_sns15xla_PlayWav
[AI] Play sound for SNS15XLA action. [AI]
Definition: act3_actions.h:171
@ c_Nick_Actor
[AI] Nick character actor object. [AI]
Definition: act3_actions.h:79
@ c_sns55xnu_PlayWav
[AI] Play sound for SNS55XNU action. [AI]
Definition: act3_actions.h:211
@ c_sns51xin_PlayWav
[AI] Play sound for SNS51XIN action. [AI]
Definition: act3_actions.h:207
@ c_TLP064LA_Pho_500
[AI] PHO TLP064LA, variant 500. [AI]
Definition: act3_actions.h:117
@ c_sns40xla_PlayWav
[AI] Play sound for SNS40XLA action. [AI]
Definition: act3_actions.h:196
@ c_HelicopterDotOn13_Bitmap
[AI] Bitmap for helicopter dashboard indicator dot 13 (on). [AI]
Definition: act3_actions.h:105
@ c_sns65xre_PlayWav
[AI] Play sound for SNS65XRE action. [AI]
Definition: act3_actions.h:221
@ c_sns18xni_PlayWav
[AI] Play sound for SNS18XNI action. [AI]
Definition: act3_actions.h:174
@ c_Helicopter_Pizza_Ctl
[AI] Script control for helicopter pizza UI or system. [AI]
Definition: act3_actions.h:42
@ c_Laura_Walk
[AI] Laura character walk animation. [AI]
Definition: act3_actions.h:69
@ c_tns070br_PlayWav
[AI] Play sound for TNS070BR event/action. [AI]
Definition: act3_actions.h:237