|
Isle
|
#include "legoanimactor.h"

Go to the source code of this file.
Classes | |
| class | Act3Shark |
| [AI] Represents the shark actor for Act 3 of the LEGO Island game. More... | |
| class | Act3Actor |
| [AI] Represents a generic animatable actor in Act 3, supporting path following and custom animation triggers. More... | |
| class | Act3Cop |
| [AI] Represents a police officer actor in Act 3, supporting specific cop AI actions, path findings, and collision logic. More... | |
| struct | Act3Cop::Act3CopDest |
| [AI] Structure containing cop destination information for patrol paths, boundaries, and navigation points. More... | |
| class | Act3Brickster |
| [AI] Represents the Brickster actor in Act 3, with AI and scene logic for stealing pizzas and causing endgame actions. More... | |