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Score Class Reference

[AI] Implements the InfoScore/High Score game world/area, including score table display and handling user actions to transition to other areas. More...

#include <score.h>

Inheritance diagram for Score:
Collaboration diagram for Score:

Public Member Functions

 Score ()
 [AI] Constructor initializes destination location and registers Score for notifications. More...
 
 ~Score () override
 [AI] Destructor unregisters Score from managers and performs cleanup. More...
 
MxLong Notify (MxParam &p_param) override
 [AI] Handles incoming notifications, including control and action completion, and manages state transitions and events in the score area. More...
 
MxBool VTable0x5c () override
 [AI] Returns TRUE, indicating this world supports whatever subsystem the vtable+0x5c is checking for (possibly always visible/active). More...
 
const char * ClassName () const override
 [AI] Returns the class name. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Checks if this object is an instance of Score or its base type. More...
 
MxResult Create (MxDSAction &p_dsAction) override
 [AI] Creates and initializes the Score world with the specified DS action. More...
 
void ReadyWorld () override
 [AI] Called when the world is ready to be started (usually upon area entry); triggers the correct animations and cube score updates, and plays the tutorial or music. More...
 
MxBool Escape () override
 [AI] Called when the player is attempting to “escape” (exit) the InfoScore area; deletes script actions and sets the next world. More...
 
void Enable (MxBool p_enable) override
 [AI] Called to enable or disable this world, hooking up input as needed. More...
 
void Paint ()
 [AI] Paints the current score cube with the high scores for each activity and actor. More...
 
MxLong FUN_10001510 (MxEndActionNotificationParam &p_param)
 [AI] Handles notification of a completed action (like an InfoScore script finishing). More...
 
MxLong FUN_100016d0 (LegoControlManagerNotificationParam &p_param)
 [AI] Handles user input/control interaction (button/cube click) in the InfoScore area, including navigation arrows, books, or score boxes. More...
 
void FillArea (MxS32 i_activity, MxS32 i_actor, MxS16 score)
 [AI] Helper for painting – fills the correct high score colored area for an activity/actor pair on the score table graphic. More...
 
- Public Member Functions inherited from LegoWorld
 LegoWorld ()
 Constructs a LegoWorld, initializing lists and notifying the notification manager. More...
 
 ~LegoWorld () override
 Cleans up the world, destroying all held entities, presenters, and controllers. More...
 
MxLong Notify (MxParam &p_param) override
 Notification callback responding to registered events such as EndAction and NewPresenter. More...
 
MxResult Tickle () override
 Main world tick/update, especially manages startup countdown. More...
 
MxResult Create (MxDSAction &p_dsAction) override
 Initializes the world using an action, creating entity and sound lists, and camera controller. More...
 
void Destroy (MxBool p_fromDestructor) override
 Destroys the world and its contents, optionally called from the destructor. More...
 
virtual void ReadyWorld ()
 Called when the world is ready to be used—typically for custom scene setup after startup. More...
 
virtual LegoCameraControllerVTable0x54 ()
 Initializes and returns the camera controller for the world; may create it on-demand. More...
 
virtual void Add (MxCore *p_object)
 Adds an object (entity, presenter, ROI, etc.) to the appropriate world-managed list or set. More...
 
virtual MxBool VTable0x5c ()
 Potential "escape" action for world; returns FALSE by default, may be overridden in child worlds. More...
 
virtual void VTable0x60 ()
 Placeholder/extensible virtual—default does nothing. More...
 
virtual MxBool Escape ()
 Handles user-initiated "escape" or exit action. More...
 
virtual void Enable (MxBool p_enable)
 Enables or disables (pauses) the world and its main components. More...
 
const char * ClassName () const override
 Returns the class name for runtime type information and debugging. More...
 
MxBool IsA (const char *p_name) const override
 Runtime type checking; checks class hierarchy. More...
 
MxBool PresentersPending ()
 Checks if there are any presenters pending to fully enter their tickle (animation) state. More...
 
void Remove (MxCore *p_object)
 Removes an object from all relevant world-managed lists or sets, and also detaches if needed. More...
 
MxResult PlaceActor (LegoPathActor *p_actor, const char *p_name, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale)
 Places an actor along a path, from source to destination, using named references and scaling. More...
 
MxResult PlaceActor (LegoPathActor *p_actor)
 Places an actor using only its reference, using controller logic. More...
 
MxResult PlaceActor (LegoPathActor *p_actor, LegoAnimPresenter *p_presenter, Vector3 &p_position, Vector3 &p_direction)
 Places an actor using detailed presenter, position and direction. More...
 
void RemoveActor (LegoPathActor *p_actor)
 Removes an actor from all known path controllers. More...
 
MxBool ActorExists (LegoPathActor *p_actor)
 Determines if an actor already exists in any controller in this world. More...
 
void FUN_1001fda0 (LegoAnimPresenter *p_presenter)
 Forwards a presenter to all path controllers to perform a custom action (possibly hide, etc.). More...
 
void FUN_1001fe90 (LegoAnimPresenter *p_presenter)
 Forwards a presenter to all path controllers for another custom or state change action. More...
 
LegoPathBoundaryFindPathBoundary (const char *p_name)
 Finds a path boundary in all path controllers by name. More...
 
void AddPath (LegoPathController *p_controller)
 Adds a path controller to the world and calls its initialization with this. More...
 
MxResult GetCurrPathInfo (LegoPathBoundary **p_boundaries, MxS32 &p_numL)
 Gets information about the currently active path and boundaries. More...
 
MxCoreFind (const char *p_class, const char *p_name)
 Finds an object of a given class and name in the world. More...
 
MxCoreFind (const MxAtomId &p_atom, MxS32 p_entityId)
 Finds an object in the world by its atom id and entity id. More...
 
LegoCameraControllerGetCameraController ()
 Returns the current camera controller for the world. More...
 
LegoEntityListGetEntityList ()
 Returns the current list of entities. More...
 
LegoOmni::World GetWorldId ()
 Gets the world id associated with this world. More...
 
MxBool GetUnknown0xd0Empty ()
 Checks if the 'set0xd0' set is empty. More...
 
list< LegoROI * > & GetROIList ()
 Gets the list of all ROIs (Real-time Object Instances) in the world. More...
 
LegoHideAnimPresenterGetHideAnimPresenter ()
 Gets the animation presenter responsible for hide animations in this world. More...
 
void SetWorldId (LegoOmni::World p_worldId)
 Sets the world id for this world instance. More...
 
- Public Member Functions inherited from LegoEntity
 LegoEntity ()
 [AI] Default constructor. Initializes the LegoEntity with default values. [AI] More...
 
 ~LegoEntity () override
 [AI] Destructor. Cleans up resources and ensures ROI and script state are released. [AI] More...
 
MxLong Notify (MxParam &p_param) override
 [AI] Handles event notification for the entity, most notably user clicks, using polymorphic dispatch. More...
 
const char * ClassName () const override
 [AI] Returns the class name string. Used in entity runtime type identification. [AI] More...
 
MxBool IsA (const char *p_name) const override
 [AI] Polymorphic type check for this entity given a string. More...
 
virtual MxResult Create (MxDSAction &p_dsAction)
 [AI] Initializes the entity from a DSAction object, typically from a script or file load. More...
 
virtual void Destroy (MxBool p_fromDestructor)
 [AI] Cleans up the entity, detaching ROI and releasing references. More...
 
virtual void ParseAction (char *p_extra)
 [AI] Parses an action description string (usually from script "extra" data) and sets up this entity's action state. More...
 
virtual void SetROI (LegoROI *p_roi, MxBool p_bool1, MxBool p_bool2)
 [AI] Assigns a 3D ROI (3D object instance) to this entity, controlling how it appears/acts in the world. More...
 
virtual void SetWorldTransform (const Vector3 &p_location, const Vector3 &p_direction, const Vector3 &p_up)
 [AI] Explicitly sets the world transformation (location, direction, up vector) for this entity. More...
 
virtual void ResetWorldTransform (MxBool p_cameraFlag)
 [AI] Resets the transformation for this entity (e.g., used with camera transitions). More...
 
virtual void SetWorldSpeed (MxFloat p_worldSpeed)
 [AI] Sets the current world speed value for this entity (used to control motion/animation rate). More...
 
virtual void ClickSound (MxBool p_und)
 [AI] Plays a click sound, typically in response to user/AI actions, according to entity type. More...
 
virtual void ClickAnimation ()
 [AI] Plays a context-sensitive click animation, driven by current entity type and state. [AI] More...
 
virtual void SwitchVariant ()
 [AI] Switches variants for this entity (e.g., different animation, mesh, or texture variant), based on type. [AI] More...
 
virtual void SwitchSound ()
 [AI] Triggers a context-dependent audio/sound variant switch for this entity. [AI] More...
 
virtual void SwitchMove ()
 [AI] Switches movement/animation variant for this entity, if applicable (e.g., walking/running state). [AI] More...
 
virtual void SwitchColor (LegoROI *p_roi)
 [AI] Switches the color or texture variant for this entity (or target ROI). More...
 
virtual void SwitchMood ()
 [AI] Triggers a mood/state switch for this entity (if supported), often for characters. [AI] More...
 
void FUN_10010c30 ()
 [AI] Updates the camera transformation when this entity is the camera target. Used after movement or position updates. [AI] More...
 
void SetType (MxU8 p_type)
 [AI] Sets the entity's type (actor/plant/building/etc.) [AI] More...
 
void SetLocation (const Vector3 &p_location, const Vector3 &p_direction, const Vector3 &p_up, MxBool p_und)
 [AI] Sets the world-space location, direction, and up, applying normalization and transformation. More...
 
Mx3DPointFloat GetWorldDirection ()
 [AI] Gets the normalized world-space direction vector, optionally updating from ROI. [AI] More...
 
Mx3DPointFloat GetWorldUp ()
 [AI] Gets the normalized world-space up vector, optionally updating from ROI. [AI] More...
 
Mx3DPointFloat GetWorldPosition ()
 [AI] Gets the world-space position vector, optionally updating from ROI. [AI] More...
 
MxBool GetUnknown0x10IsSet (MxU8 p_flag)
 [AI] Checks if a bit flag in m_unk0x10 is set (purpose: state/animation suppression lock). More...
 
MxBool GetFlagsIsSet (MxU8 p_flag)
 [AI] Checks if a flag is set in the primary flags byte (m_flags). More...
 
MxU8 GetFlags ()
 [AI] Returns the value of the flag byte. [AI] More...
 
MxFloat GetWorldSpeed ()
 [AI] Gets the entity's current world speed state. [AI] More...
 
LegoROIGetROI ()
 [AI] Gets the ROI (Realtime Object Instance) associated with this entity. [AI] More...
 
MxU8 GetType ()
 [AI] Gets the type of this entity (one of the enum Type values). [AI] More...
 
MxBool GetCameraFlag ()
 [AI] Returns whether this entity is flagged as camera (affects world/camera synchronization). [AI] More...
 
void SetFlags (MxU8 p_flags)
 [AI] Sets all entity flags at once (replaces previous). More...
 
void SetFlag (MxU8 p_flag)
 [AI] Sets the given flag in the flags byte. More...
 
void ClearFlag (MxU8 p_flag)
 [AI] Clears the given flag in the flags byte. More...
 
void SetUnknown0x10Flag (MxU8 p_flag)
 [AI] Sets the given bit in the unknown (usually internal action suppression) flag byte. More...
 
void ClearUnknown0x10Flag (MxU8 p_flag)
 [AI] Clears the given bit in the unknown flag byte. More...
 
- Public Member Functions inherited from MxEntity
 MxEntity ()
 Default constructor. More...
 
 ~MxEntity () override
 Virtual destructor for MxEntity. More...
 
const char * ClassName () const override
 Returns the class name for type introspection. More...
 
MxBool IsA (const char *p_name) const override
 Checks if the object is of the given class name or a parent type. More...
 
virtual MxResult Create (MxS32 p_entityId, const MxAtomId &p_atomId)
 Initializes the entity from a given entity ID and AtomId. More...
 
MxResult Create (MxDSAction &p_dsAction)
 Initializes the entity from a MxDSAction object. More...
 
MxS32 GetEntityId ()
 Returns the current entity ID. More...
 
MxAtomIdGetAtomId ()
 Returns a reference to the entity AtomId. More...
 
void SetEntityId (MxS32 p_entityId)
 Sets the entity ID to the given value. More...
 
void SetAtomId (const MxAtomId &p_atomId)
 Sets the AtomId to the given value. More...
 
- Public Member Functions inherited from MxCore
 MxCore ()
 [AI] Constructs a new MxCore object and assigns it a unique id. More...
 
virtual ~MxCore ()
 [AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More...
 
virtual MxLong Notify (MxParam &p_param)
 [AI] Virtual callback notification mechanism. More...
 
virtual MxResult Tickle ()
 [AI] Called by tickle managers to allow the object to update itself. More...
 
virtual const char * ClassName () const
 [AI] Returns the runtime class name of this object. More...
 
virtual MxBool IsA (const char *p_name) const
 [AI] Checks whether this object's class type or parents match the given name. More...
 
MxU32 GetId ()
 [AI] Gets the unique (per-process) id assigned to this object instance. More...
 

Protected Member Functions

void DeleteScript ()
 [AI] Cancels the tutorial script playback if still running and disables further tutorials for this session. More...
 
- Protected Member Functions inherited from LegoEntity
void Init ()
 [AI] Initializes the entity's members to default/neutral values (utility for constructors and resets). [AI] More...
 
void SetWorld ()
 [AI] Registers/attaches this entity to the current world if not already; called on create or location change. [AI] More...
 

Protected Attributes

LegoGameState::Area m_destLocation
 [AI] Area/room to switch to after leaving Score (set when the user clicks navigation arrows/books/etc). More...
 
ScoreStatem_state
 [AI] Pointer to the current ScoreState for this world's area/session. More...
 
MxU8m_surface
 [AI] Raw surface data pointer for direct pixel manipulation (locked during Paint(); NULL otherwise). Used for writing scores onto the cube texture. More...
 
- Protected Attributes inherited from LegoWorld
LegoPathControllerList m_pathControllerList
 List of all path controllers currently managing pathing in this world. More...
 
MxPresenterList m_animPresenters
 List of active animation presenters (anims, hide/show, looping, etc.). More...
 
LegoCameraControllerm_cameraController
 Camera controller for world's main view. More...
 
LegoEntityListm_entityList
 List of all main world entities, such as actors and objects. More...
 
LegoCacheSoundListm_cacheSoundList
 List of cached sounds for faster access during this world's lifetime. More...
 
MxBool m_destroyed
 Indicates if the world has been destroyed or is pending destruction. More...
 
MxCoreSet m_set0xa8
 Set of 'auxiliary' objects, including presenters, that aren't core entity or animation, but still must be managed. More...
 
MxPresenterList m_controlPresenters
 List of control presenters (UI, input, cutscene control, etc.). More...
 
MxCoreSet m_set0xd0
 Set of currently paused/disconnected objects when world is disabled. More...
 
list< LegoROI * > m_roiList
 List of all visible LegoROI objects in the world, used for rendering and selection. More...
 
LegoOmni::World m_worldId
 Currently assigned world id, corresponding to an enum in LegoOmni. More...
 
LegoHideAnimPresenterm_hideAnim
 Animation presenter for ROI hide (vanish, fade, etc.) sequences. More...
 
MxS16 m_startupTicks
 Current world startup tick countdown—controls staged world startup logic. More...
 
MxBool m_worldStarted
 Indicates if the world has successfully started and is considered active. More...
 
undefined m_unk0xf7
 Unknown, probably flags or padding. More...
 
- Protected Attributes inherited from LegoEntity
MxU8 m_unk0x10
 [AI] Unknown state/flag, used mainly to guard against repeated actions or manage animation/sound state. [AI] More...
 
MxU8 m_flags
 [AI] Primary entity flags (bitfield); tracks per-entity management status, internal update locks, etc. [AI] More...
 
Mx3DPointFloat m_worldLocation
 [AI] Entity location in world coordinates. [AI] More...
 
Mx3DPointFloat m_worldDirection
 [AI] Entity direction vector in world space (normalized). [AI] More...
 
Mx3DPointFloat m_worldUp
 [AI] Entity up vector in world space (normalized). [AI] More...
 
MxFloat m_worldSpeed
 [AI] World-relative speed (can affect animation/movement logic). [AI] More...
 
LegoROIm_roi
 [AI] Pointer to this entity's currently assigned ROI (3D instance in the world). [AI] More...
 
MxBool m_cameraFlag
 [AI] Set to TRUE if this entity is currently the camera target. [AI] More...
 
MxU8 m_type
 [AI] The entity type (Type enum value). [AI] More...
 
Extra::ActionType m_actionType
 [AI] Action type, parsed from script/extra string (e.g., openram/run/exit); guides Notify() and click logic. [AI] More...
 
char * m_siFile
 [AI] When parsing ACTION command, this is the SI script/filename to execute (owned, heap-allocated). [AI] More...
 
MxS32 m_targetEntityId
 [AI] When parsing ACTION command, this is the target entity ID for the action (or -1 for none). [AI] More...
 
- Protected Attributes inherited from MxEntity
MxS32 m_entityId
 The unique entity ID, typically used for lookup and reference. More...
 
MxAtomId m_atomId
 The AtomId associated with this entity, used for resource and script identification. More...
 

Additional Inherited Members

- Public Types inherited from LegoWorld
enum  StartupTicks {
  e_start = 0 , e_one , e_two , e_three ,
  e_four
}
 Ticks for world startup sequencing. More...
 
- Public Types inherited from LegoEntity
enum  Type {
  e_actor = 0 , e_unk1 , e_plant , e_building ,
  e_autoROI
}
 [AI] Types of LegoEntity (Actor, Plant, Building, Auto ROI, etc.) [AI] More...
 
enum  { c_bit1 = 0x01 , c_managerOwned = 0x02 }
 [AI] Bit flag constants for entity state management [AI] More...
 
enum  { c_altBit1 = 0x01 }
 [AI] Secondary bit flag constants [AI] More...
 

Detailed Description

[AI] Implements the InfoScore/High Score game world/area, including score table display and handling user actions to transition to other areas.

[AI] Score manages the logic behind the high score table (“bigcube.gif”) display, responds to notifications from input and actions, paints actual scores for players, and manages transitions to/from the InfoScore area. It interacts with InfoScore scripts to animate or play audio, and tracks the "destination" (where the player is going next via arrows/doors). Inherits from LegoWorld for in-game area functionality.

See also
LegoWorld [AI]

Definition at line 66 of file score.h.

Constructor & Destructor Documentation

◆ Score()

Score::Score ( )

[AI] Constructor initializes destination location and registers Score for notifications.

Definition at line 29 of file score.cpp.

◆ ~Score()

Score::~Score ( )
override

[AI] Destructor unregisters Score from managers and performs cleanup.

Definition at line 36 of file score.cpp.

Member Function Documentation

◆ ClassName()

const char * Score::ClassName ( ) const
inlineoverridevirtual

[AI] Returns the class name.

Returns
[AI] "Score"

Reimplemented from LegoWorld.

Definition at line 84 of file score.h.

◆ Create()

MxResult Score::Create ( MxDSAction p_dsAction)
overridevirtual

[AI] Creates and initializes the Score world with the specified DS action.

Parameters
p_dsAction[AI] The data structure action controlling area logic.
Returns
[AI] Result of world creation.

Reimplemented from LegoWorld.

Definition at line 48 of file score.cpp.

◆ DeleteScript()

void Score::DeleteScript ( )
protected

[AI] Cancels the tutorial script playback if still running and disables further tutorials for this session.

Definition at line 68 of file score.cpp.

◆ Enable()

void Score::Enable ( MxBool  p_enable)
overridevirtual

[AI] Called to enable or disable this world, hooking up input as needed.

Parameters
p_enable[AI] TRUE to enable (focus/gain control), FALSE to disable.

Reimplemented from LegoWorld.

Definition at line 225 of file score.cpp.

◆ Escape()

MxBool Score::Escape ( )
overridevirtual

[AI] Called when the player is attempting to “escape” (exit) the InfoScore area; deletes script actions and sets the next world.

Returns
[AI] TRUE if successful.

Reimplemented from LegoWorld.

Definition at line 317 of file score.cpp.

◆ FillArea()

void Score::FillArea ( MxS32  i_activity,
MxS32  i_actor,
MxS16  score 
)

[AI] Helper for painting – fills the correct high score colored area for an activity/actor pair on the score table graphic.

Parameters
i_activity[AI] Activity index (0 = car race, 1 = jetski, 2 = pizza, 3 = tow truck, 4 = ambulance).
i_actor[AI] Slot for which actor/player (0..4).
score[AI] Score index (0 = lowest to 3 = best/perfect).

Definition at line 294 of file score.cpp.

◆ FUN_10001510()

MxLong Score::FUN_10001510 ( MxEndActionNotificationParam p_param)

[AI] Handles notification of a completed action (like an InfoScore script finishing).

Parameters
p_param[AI] Notification structure with completed action information.
Returns
[AI] Always 1.

Definition at line 121 of file score.cpp.

◆ FUN_100016d0()

MxLong Score::FUN_100016d0 ( LegoControlManagerNotificationParam p_param)

[AI] Handles user input/control interaction (button/cube click) in the InfoScore area, including navigation arrows, books, or score boxes.

Parameters
p_param[AI] Notification parameter structure for control input.
Returns
[AI] Always 1.

Definition at line 166 of file score.cpp.

◆ IsA()

MxBool Score::IsA ( const char *  p_name) const
inlineoverridevirtual

[AI] Checks if this object is an instance of Score or its base type.

Parameters
p_name[AI] The class name to check.
Returns
[AI] TRUE if p_name matches Score or any base class, FALSE otherwise.

Reimplemented from LegoWorld.

Definition at line 92 of file score.h.

◆ Notify()

MxLong Score::Notify ( MxParam p_param)
overridevirtual

[AI] Handles incoming notifications, including control and action completion, and manages state transitions and events in the score area.

Parameters
p_param[AI] Reference to a notification parameter object.
Returns
[AI] Notification handling result (varies by event type).

Reimplemented from LegoWorld.

Definition at line 82 of file score.cpp.

◆ Paint()

void Score::Paint ( )

[AI] Paints the current score cube with the high scores for each activity and actor.

Definition at line 240 of file score.cpp.

◆ ReadyWorld()

void Score::ReadyWorld ( )
overridevirtual

[AI] Called when the world is ready to be started (usually upon area entry); triggers the correct animations and cube score updates, and plays the tutorial or music.

Reimplemented from LegoWorld.

Definition at line 142 of file score.cpp.

◆ VTable0x5c()

MxBool Score::VTable0x5c ( )
inlineoverridevirtual

[AI] Returns TRUE, indicating this world supports whatever subsystem the vtable+0x5c is checking for (possibly always visible/active).

Reimplemented from LegoWorld.

Definition at line 80 of file score.h.

Member Data Documentation

◆ m_destLocation

LegoGameState::Area Score::m_destLocation
protected

[AI] Area/room to switch to after leaving Score (set when the user clicks navigation arrows/books/etc).

Definition at line 137 of file score.h.

◆ m_state

ScoreState* Score::m_state
protected

[AI] Pointer to the current ScoreState for this world's area/session.

Definition at line 140 of file score.h.

◆ m_surface

MxU8* Score::m_surface
protected

[AI] Raw surface data pointer for direct pixel manipulation (locked during Paint(); NULL otherwise). Used for writing scores onto the cube texture.

Definition at line 143 of file score.h.


The documentation for this class was generated from the following files: