Isle
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[AI] Manages a list of LOD (Level-of-Detail) objects used for efficient 3D rendering by trading detail for performance. More...
#include <legolodlist.h>
Public Member Functions | |
LegoLODList () | |
[AI] Constructs an empty LOD list for storage and lookup of LegoLOD pointers. More... | |
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MxPtrList (MxBool p_ownership) | |
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void | SetOwnership (MxBool p_ownership) |
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MxList () | |
[AI] Constructor. Initializes the list pointers to null (empty list). [AI] More... | |
~MxList () override | |
[AI] Destructor. Deletes all entries in the list and manages resource ownership. [AI] More... | |
void | Append (T p_obj) |
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void | Prepend (T p_obj) |
[AI] More... | |
void | DeleteAll () |
[AI] More... | |
void | Empty () |
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MxU32 | GetNumElements () |
[AI] More... | |
Additional Inherited Members | |
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static void | Destroy (LegoLOD *p_obj) |
[AI] More... | |
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void | DeleteEntry (MxListEntry< T > *) |
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MxListEntry< T > * | InsertEntry (T, MxListEntry< T > *, MxListEntry< T > *) |
[AI] More... | |
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MxCollection () | |
[AI] Constructs an empty collection, initializing count and default element destructor. More... | |
virtual MxS8 | Compare (T a, T b) |
[AI] Compares two elements of the collection (default implementation returns zero; override in subclasses for meaningful comparison). More... | |
~MxCollection () override | |
[AI] Virtual destructor for proper polymorphic destruction. More... | |
void | SetDestroy (void(*p_customDestructor)(T)) |
[AI] Assigns a custom destructor function to be used for elements of this collection. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
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static void | Destroy (T obj) |
[AI] Static no-op destroy function; suitable for types that do not need destruction. More... | |
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MxListEntry< T > * | m_first |
[AI] Pointer to the first entry in the list. [AI] More... | |
MxListEntry< T > * | m_last |
[AI] Pointer to the last entry in the list. [AI] More... | |
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MxU32 | m_count |
[AI] Number of elements currently stored in the collection. More... | |
void(* | m_customDestructor )(T) |
[AI] Function pointer to the custom element destructor used for cleanup of elements. More... | |
[AI] Manages a list of LOD (Level-of-Detail) objects used for efficient 3D rendering by trading detail for performance.
[AI] Inherits from MxPtrList<LegoLOD>
, providing a strongly-typed container for storing and managing multiple LegoLOD
pointers. This is used in the context of rendering to store the different levels of detail that can be swapped based on distance or importance. The constructor initializes the parent list with the FALSE
flag, meaning ownership or deletion semantics as required by the parent.
Definition at line 27 of file legolodlist.h.
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inline |
[AI] Constructs an empty LOD list for storage and lookup of LegoLOD
pointers.
[AI] Calls the MxPtrList<LegoLOD>
constructor with FALSE, which likely controls memory management policy.
Definition at line 33 of file legolodlist.h.