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LegoLODList Class Reference

[AI] Manages a list of LOD (Level-of-Detail) objects used for efficient 3D rendering by trading detail for performance. More...

#include <legolodlist.h>

Inheritance diagram for LegoLODList:
Collaboration diagram for LegoLODList:

Public Member Functions

 LegoLODList ()
 [AI] Constructs an empty LOD list for storage and lookup of LegoLOD pointers. More...
 
- Public Member Functions inherited from MxPtrList< LegoLOD >
 MxPtrList (MxBool p_ownership)
 [AI] More...
 
void SetOwnership (MxBool p_ownership)
 [AI] More...
 
- Public Member Functions inherited from MxList< T >
 MxList ()
 [AI] Constructor. Initializes the list pointers to null (empty list). [AI] More...
 
 ~MxList () override
 [AI] Destructor. Deletes all entries in the list and manages resource ownership. [AI] More...
 
void Append (T p_obj)
 [AI] More...
 
void Prepend (T p_obj)
 [AI] More...
 
void DeleteAll ()
 [AI] More...
 
void Empty ()
 [AI] More...
 
MxU32 GetNumElements ()
 [AI] More...
 

Additional Inherited Members

- Static Public Member Functions inherited from MxPtrList< LegoLOD >
static void Destroy (LegoLOD *p_obj)
 [AI] More...
 
- Protected Member Functions inherited from MxList< T >
void DeleteEntry (MxListEntry< T > *)
 [AI] More...
 
MxListEntry< T > * InsertEntry (T, MxListEntry< T > *, MxListEntry< T > *)
 [AI] More...
 
- Protected Member Functions inherited from MxCollection< T >
 MxCollection ()
 [AI] Constructs an empty collection, initializing count and default element destructor. More...
 
virtual MxS8 Compare (T a, T b)
 [AI] Compares two elements of the collection (default implementation returns zero; override in subclasses for meaningful comparison). More...
 
 ~MxCollection () override
 [AI] Virtual destructor for proper polymorphic destruction. More...
 
void SetDestroy (void(*p_customDestructor)(T))
 [AI] Assigns a custom destructor function to be used for elements of this collection. More...
 
- Protected Member Functions inherited from MxCore
 MxCore ()
 [AI] Constructs a new MxCore object and assigns it a unique id. More...
 
virtual ~MxCore ()
 [AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More...
 
virtual MxLong Notify (MxParam &p_param)
 [AI] Virtual callback notification mechanism. More...
 
virtual MxResult Tickle ()
 [AI] Called by tickle managers to allow the object to update itself. More...
 
virtual const char * ClassName () const
 [AI] Returns the runtime class name of this object. More...
 
virtual MxBool IsA (const char *p_name) const
 [AI] Checks whether this object's class type or parents match the given name. More...
 
MxU32 GetId ()
 [AI] Gets the unique (per-process) id assigned to this object instance. More...
 
- Static Protected Member Functions inherited from MxCollection< T >
static void Destroy (T obj)
 [AI] Static no-op destroy function; suitable for types that do not need destruction. More...
 
- Protected Attributes inherited from MxList< T >
MxListEntry< T > * m_first
 [AI] Pointer to the first entry in the list. [AI] More...
 
MxListEntry< T > * m_last
 [AI] Pointer to the last entry in the list. [AI] More...
 
- Protected Attributes inherited from MxCollection< T >
MxU32 m_count
 [AI] Number of elements currently stored in the collection. More...
 
void(* m_customDestructor )(T)
 [AI] Function pointer to the custom element destructor used for cleanup of elements. More...
 

Detailed Description

[AI] Manages a list of LOD (Level-of-Detail) objects used for efficient 3D rendering by trading detail for performance.

[AI] Inherits from MxPtrList<LegoLOD>, providing a strongly-typed container for storing and managing multiple LegoLOD pointers. This is used in the context of rendering to store the different levels of detail that can be swapped based on distance or importance. The constructor initializes the parent list with the FALSE flag, meaning ownership or deletion semantics as required by the parent.

Definition at line 27 of file legolodlist.h.

Constructor & Destructor Documentation

◆ LegoLODList()

LegoLODList::LegoLODList ( )
inline

[AI] Constructs an empty LOD list for storage and lookup of LegoLOD pointers.

[AI] Calls the MxPtrList<LegoLOD> constructor with FALSE, which likely controls memory management policy.

Definition at line 33 of file legolodlist.h.


The documentation for this class was generated from the following file: