Isle
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[AI] Specialized pointer list that manages collections of LegoROI pointers, for ROI map management in the LEGO Island engine. More...
#include <legoroimaplist.h>
Public Member Functions | |
LegoROIMapList () | |
[AI] Constructs an empty list of LegoROI pointers with automatic element destruction enabled. More... | |
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MxPtrList (MxBool p_ownership) | |
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void | SetOwnership (MxBool p_ownership) |
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MxList () | |
[AI] Constructor. Initializes the list pointers to null (empty list). [AI] More... | |
~MxList () override | |
[AI] Destructor. Deletes all entries in the list and manages resource ownership. [AI] More... | |
void | Append (T p_obj) |
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void | Prepend (T p_obj) |
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void | DeleteAll () |
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void | Empty () |
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MxU32 | GetNumElements () |
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Additional Inherited Members | |
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static void | Destroy (LegoROI * *p_obj) |
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void | DeleteEntry (MxListEntry< T > *) |
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MxListEntry< T > * | InsertEntry (T, MxListEntry< T > *, MxListEntry< T > *) |
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MxCollection () | |
[AI] Constructs an empty collection, initializing count and default element destructor. More... | |
virtual MxS8 | Compare (T a, T b) |
[AI] Compares two elements of the collection (default implementation returns zero; override in subclasses for meaningful comparison). More... | |
~MxCollection () override | |
[AI] Virtual destructor for proper polymorphic destruction. More... | |
void | SetDestroy (void(*p_customDestructor)(T)) |
[AI] Assigns a custom destructor function to be used for elements of this collection. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
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static void | Destroy (T obj) |
[AI] Static no-op destroy function; suitable for types that do not need destruction. More... | |
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MxListEntry< T > * | m_first |
[AI] Pointer to the first entry in the list. [AI] More... | |
MxListEntry< T > * | m_last |
[AI] Pointer to the last entry in the list. [AI] More... | |
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MxU32 | m_count |
[AI] Number of elements currently stored in the collection. More... | |
void(* | m_customDestructor )(T) |
[AI] Function pointer to the custom element destructor used for cleanup of elements. More... | |
[AI] Specialized pointer list that manages collections of LegoROI pointers, for ROI map management in the LEGO Island engine.
[AI] Inherits from MxPtrList<LegoROI*>, providing automatic deletion of list elements (TRUE is passed to the base constructor). Primarily used to maintain lists of world object instances (ROI) mappings that require custom memory and object management. [AI]
Definition at line 15 of file legoroimaplist.h.
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inline |
[AI] Constructs an empty list of LegoROI pointers with automatic element destruction enabled.
Definition at line 20 of file legoroimaplist.h.