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legoroimaplist.h
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1#ifndef LEGOROIMAPLIST_H
2#define LEGOROIMAPLIST_H
3
4#include "mxlist.h"
5#include "mxtypes.h"
6
7class LegoROI;
8
15class LegoROIMapList : public MxPtrList<LegoROI*> {
16public:
21
22 // SYNTHETIC: LEGO1 0x1006d360
23 // LegoROIMapList::`scalar deleting destructor'
24};
25
26// TEMPLATE: LEGO1 0x1006d250
27// MxCollection<LegoROI * *>::Compare
28
29// TEMPLATE: LEGO1 0x1006d260
30// MxCollection<LegoROI * *>::~MxCollection<LegoROI * *>
31
32// TEMPLATE: LEGO1 0x1006d2b0
33// MxCollection<LegoROI * *>::Destroy
34
35// TEMPLATE: LEGO1 0x1006d2c0
36// MxList<LegoROI * *>::~MxList<LegoROI * *>
37
38// TEMPLATE: LEGO1 0x1006d3d0
39// MxPtrList<LegoROI *>::~MxPtrList<LegoROI *>
40
41// TEMPLATE: LEGO1 0x1006d350
42// MxPtrList<LegoROI *>::Destroy
43
44// SYNTHETIC: LEGO1 0x1006d420
45// MxCollection<LegoROI * *>::`scalar deleting destructor'
46
47// SYNTHETIC: LEGO1 0x1006d490
48// MxList<LegoROI * *>::`scalar deleting destructor'
49
50// SYNTHETIC: LEGO1 0x1006d540
51// MxPtrList<LegoROI *>::`scalar deleting destructor'
52
53#endif // LEGOROIMAPLIST_H
[AI] Specialized pointer list that manages collections of LegoROI pointers, for ROI map management in...
LegoROIMapList()
[AI] Constructs an empty list of LegoROI pointers with automatic element destruction enabled.
[AI] Represents a Real-time Object Instance enriched with LEGO-specific functionality.
Definition: legoroi.h:43
[AI]
Definition: mxlist.h:148
#define TRUE
Definition: d3drmdef.h:28