Isle
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[AI] Represents an extracted SI file action of type "ObjectAction". More...
#include <mxdsobjectaction.h>
Public Member Functions | |
MxDSObjectAction () | |
[AI] Constructs an uninitialized MxDSObjectAction object. More... | |
MxDSObjectAction (MxDSObjectAction &p_dsObjectAction) | |
[AI] Copy-constructor for MxDSObjectAction. More... | |
~MxDSObjectAction () override | |
[AI] Destroys the MxDSObjectAction object. More... | |
MxDSObjectAction & | operator= (MxDSObjectAction &p_dsObjectAction) |
[AI] Assignment operator for MxDSObjectAction. More... | |
const char * | ClassName () const override |
[AI] Returns the class name for run-time type identification. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks whether this object matches the provided type name. More... | |
MxDSAction * | Clone () override |
[AI] Creates a polymorphic clone (deep copy) of this action. More... | |
virtual void | CopyFrom (MxDSObjectAction &p_dsObjectAction) |
[AI] Copies all relevant members from another object of the same type. More... | |
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MxDSMediaAction () | |
Constructs a new MxDSMediaAction and initializes all members. More... | |
MxDSMediaAction (MxDSMediaAction &p_dsMediaAction) | |
Copy constructor; constructs a new MxDSMediaAction by copying the state of another. More... | |
~MxDSMediaAction () override | |
Destructor. More... | |
void | CopyFrom (MxDSMediaAction &p_dsMediaAction) |
Copy the internal state and properties from another MxDSMediaAction. More... | |
MxDSMediaAction & | operator= (MxDSMediaAction &p_dsMediaAction) |
Assignment operator. More... | |
const char * | ClassName () const override |
Returns the class name string for this object. More... | |
MxBool | IsA (const char *p_name) const override |
Checks for class membership. More... | |
undefined4 | VTable0x14 () override |
[AI] Implementation-specific vtable placeholder. More... | |
MxU32 | GetSizeOnDisk () override |
Calculates size in bytes required to store this object on disk, including strings and additional fields. More... | |
void | Deserialize (MxU8 *&p_source, MxS16 p_unk0x24) override |
Deserializes the object data from a binary buffer, restoring state including media source path and configuration. More... | |
MxDSAction * | Clone () override |
Creates a deep copy (clone) of this action and returns it. More... | |
void | CopyMediaSrcPath (const char *p_mediaSrcPath) |
Deep-copies a new string for the media source path; cleans up previous memory as needed. More... | |
const char * | GetMediaSrcPath () |
Provides access to the path string of the media resource used by this action. More... | |
MxS32 | GetFramesPerSecond () const |
Gets the frame rate to use for media playback. More... | |
MxS32 | GetMediaFormat () const |
Returns the media format code (e.g., FLC, SMK, WAV) for playback and presenter dispatch. More... | |
MxS32 | GetPaletteManagement () const |
Gets the palette management mode for playback of this media. More... | |
MxLong | GetSustainTime () const |
Returns the sustain time for the media, i.e., time it should remain presented/active. More... | |
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MxDSAction () | |
[AI] Default constructor. More... | |
~MxDSAction () override | |
[AI] Destructor. More... | |
MxDSAction (MxDSAction &p_dsAction) | |
[AI] Copy constructor from another MxDSAction More... | |
void | CopyFrom (MxDSAction &p_dsAction) |
[AI] Copies all properties from another MxDSAction (deep copy, including extra data string) More... | |
MxDSAction & | operator= (MxDSAction &p_dsAction) |
[AI] Assignment operator: deep-copy from a different MxDSAction, including base class data and extra fields. More... | |
const char * | ClassName () const override |
[AI] Returns the class name for RTTI or reflection purposes. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Run-time type check, compares provided name with this or any ancestor type. More... | |
undefined4 | VTable0x14 () override |
[AI] Unknown virtual placeholder, possibly for additional interfaces. More... | |
MxU32 | GetSizeOnDisk () override |
[AI] Serializes the size on disk of this action (all fields + extra data length) More... | |
void | Deserialize (MxU8 *&p_source, MxS16 p_unk0x24) override |
[AI] Deserializes this action's data from a binary buffer. More... | |
virtual MxLong | GetDuration () |
[AI] Gets the duration for which this action is intended to run. More... | |
virtual void | SetDuration (MxLong p_duration) |
[AI] Sets the duration of this action in ticks or time units. More... | |
virtual MxDSAction * | Clone () |
[AI] Clones (deep-copies) this action and returns a new pointer. More... | |
virtual void | MergeFrom (MxDSAction &p_dsAction) |
[AI] Copies/merges properties from another action. More... | |
virtual MxBool | HasId (MxU32 p_objectId) |
[AI] Checks if this action contains/was created for a specific SI object id. More... | |
virtual void | SetUnknown90 (MxLong p_unk0x90) |
[AI] Set unknown value at offset 0x90, used as baseline in GetElapsedTime. More... | |
virtual MxLong | GetUnknown90 () |
[AI] Gets the unknown value at offset 0x90, likely a start timestamp. More... | |
virtual MxLong | GetElapsedTime () |
[AI] Gets elapsed time for this action since the last time field 0x90 was set. More... | |
void | AppendExtra (MxU16 p_extraLength, const char *p_extraData) |
[AI] Concatenates or stores extra data associated with this action, robust for multi-part actions. More... | |
void | GetExtra (MxU16 &p_extraLength, char *&p_extraData) |
[AI] Retrieves the extra data and its length for this action. More... | |
MxU32 | GetFlags () |
[AI] Returns the flag field for this action (bitmask). More... | |
void | SetFlags (MxU32 p_flags) |
[AI] Sets the flag bitmask controlling action logic (enabled, looping, etc). More... | |
char * | GetExtraData () |
[AI] Accessor for extra data (not null-terminated). More... | |
MxU16 | GetExtraLength () const |
[AI] Returns the length (in bytes) of extra data. More... | |
MxLong | GetStartTime () const |
[AI] Gets the nominal start time for the action, as loaded or scheduled. More... | |
MxS32 | GetLoopCount () |
[AI] Returns the loop count for this action. More... | |
void | SetLoopCount (MxS32 p_loopCount) |
[AI] Sets the loop count for this action. More... | |
const Vector3 & | GetLocation () |
[AI] Gets the location vector for this action (world or local space). More... | |
const Vector3 & | GetDirection () |
[AI] Gets the direction vector (typically forward vector) for this action. More... | |
const Vector3 & | GetUp () |
[AI] Gets the up vector for this action (global or local). More... | |
void | SetLocation (const Vector3 &p_location) |
[AI] Sets the location vector for this action. More... | |
void | SetDirection (const Vector3 &p_direction) |
[AI] Sets the direction vector for this action. More... | |
void | SetUp (const Vector3 &p_up) |
[AI] Sets the up vector for this action. More... | |
MxCore * | GetUnknown84 () |
[AI] Returns a pointer to an associated or auxiliary core object. More... | |
void | SetUnknown84 (MxCore *p_unk0x84) |
[AI] Sets the auxiliary core pointer for this action. More... | |
MxCore * | GetOrigin () |
[AI] Returns a pointer to the "origin" core object, which may be used to localize the action. More... | |
void | SetOrigin (MxCore *p_origin) |
[AI] Sets the origin core pointer for this action, if spatially transforming/localizing this action. More... | |
MxBool | IsLooping () const |
[AI] Whether this action is set to loop based on current flags. More... | |
MxBool | IsBit3 () const |
[AI] Tests for the state of the (unknown purpose) bit 3 flag in m_flags. More... | |
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MxDSObject () | |
[AI] Default constructor. Initializes to e_object and clears names and pointers. More... | |
~MxDSObject () override | |
[AI] Destructor. Frees allocated objectName/sourceName memory. More... | |
void | CopyFrom (MxDSObject &p_dsObject) |
[AI] Copy data from another MxDSObject, performing deep string copy for names. More... | |
MxDSObject (MxDSObject &p_dsObject) | |
[AI] Copy constructor. More... | |
MxDSObject & | operator= (MxDSObject &p_dsObject) |
[AI] Assignment operator. More... | |
void | SetObjectName (const char *p_objectName) |
[AI] Sets object (internal) unique name; deep copies the string. More... | |
void | SetSourceName (const char *p_sourceName) |
[AI] Sets the source name (usually source SI file); deep copies the string. More... | |
const char * | ClassName () const override |
[AI] Returns the class identifier string for run-time type ID. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Runtime type check; supports derived/parent class lookup by name. More... | |
virtual undefined4 | VTable0x14 () |
[AI] Placeholder for early vtable slot (purpose unknown, may be used for RTTI). More... | |
virtual MxU32 | GetSizeOnDisk () |
[AI] Calculates serialized size of this object on disk (for buffer allocation). More... | |
virtual void | Deserialize (MxU8 *&p_source, MxS16 p_unk0x24) |
[AI] Initializes this object from serialized (memory buffer) data. More... | |
virtual void | SetAtomId (MxAtomId p_atomId) |
[AI] Sets the atom id for this object instance, used for indexing or lookup. More... | |
Type | GetType () const |
[AI] Returns the object's type enum as stored in m_type. More... | |
const char * | GetSourceName () const |
[AI] Returns the source name string (typically the originating SI file). More... | |
const char * | GetObjectName () const |
[AI] Returns the object name string. More... | |
MxU32 | GetObjectId () |
[AI] Returns the object id numeric value. More... | |
const MxAtomId & | GetAtomId () |
[AI] Returns a const-reference to the object's atom identifier. More... | |
MxS16 | GetUnknown24 () |
[AI] Returns the unknown 0x24 value (may be data version or usage state). [AI] More... | |
MxPresenter * | GetUnknown28 () |
[AI] Returns the pointer stored at 0x28, likely a presenter or handler for this DS object. More... | |
void | SetType (Type p_type) |
[AI] Sets the DS object type. More... | |
void | SetObjectId (MxU32 p_objectId) |
[AI] Sets the object id (for serialization or lookup). More... | |
void | SetUnknown24 (MxS16 p_unk0x24) |
[AI] Sets the unknown field at 0x24 (possibly version/state). More... | |
void | SetUnknown28 (MxPresenter *p_unk0x28) |
[AI] Sets the pointer at 0x28 (presenter or handler). More... | |
void | ClearAtom () |
[AI] Clears the atom id, releasing its association. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Additional Inherited Members | |
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enum | { c_looping = 0x01 , c_bit3 = 0x04 , c_bit4 = 0x08 , c_bit5 = 0x10 , c_enabled = 0x20 , c_bit7 = 0x40 , c_world = 0x80 , c_bit9 = 0x100 , c_bit10 = 0x200 , c_bit11 = 0x400 } |
[AI] Action bitmask flag options controlling flow (loop, enable, world-space, etc) More... | |
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enum | Type { e_object = 0 , e_action , e_mediaAction , e_anim , e_sound , e_multiAction , e_serialAction , e_parallelAction , e_event , e_selectAction , e_still , e_objectAction } |
[AI] Enumerated type value for each kind of DS object. More... | |
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MxU32 | m_sizeOnDisk |
[AI] The size of this action's fields on disk, not counting ancestor size. More... | |
MxU32 | m_flags |
[AI] Bitfield for flags (enabled, looping, etc). More... | |
MxLong | m_startTime |
[AI] Time at which the action is meant to start, or INT_MIN for unset. More... | |
MxLong | m_duration |
[AI] The duration to run the action, or INT_MIN for undefined. More... | |
MxS32 | m_loopCount |
[AI] Number of times to repeat the action, or -1 for infinite/not-set. More... | |
Mx3DPointFloat | m_location |
[AI] Location in 3D world or local space (x, y, z). More... | |
Mx3DPointFloat | m_direction |
[AI] "Forward" direction vector for this action. More... | |
Mx3DPointFloat | m_up |
[AI] "Up" vector for this action. More... | |
char * | m_extraData |
[AI] Opaque extra data for custom or extended behavior. More... | |
MxU16 | m_extraLength |
[AI] Length of extra data in bytes. More... | |
MxCore * | m_unk0x84 |
[AI] Pointer to an auxiliary MxCore object, purpose unknown. More... | |
undefined4 | m_unk0x88 |
[AI] 4 bytes at 0x88; usage not known. More... | |
MxCore * | m_origin |
[AI] Pointer to an "origin" MxCore object, for spatial/ownership reference. More... | |
MxLong | m_unk0x90 |
[AI] Unknown field, appears to store a timestamp for GetElapsedTime logics. More... | |
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MxU32 | m_sizeOnDisk |
[AI] Cached/calculated disk size of object data for serialization. [AI] More... | |
MxU16 | m_type |
[AI] Object type enum (see Type) as read from data or set in code. [AI] More... | |
char * | m_sourceName |
[AI] Heap copy: SI file or source identifier string. [AI] More... | |
undefined4 | m_unk0x14 |
[AI] Unknown usage, possibly flags or reserved SI-format field. [AI] More... | |
char * | m_objectName |
[AI] Heap copy: Logical object name as referenced in script/data. [AI] More... | |
MxU32 | m_objectId |
[AI] Numeric id (unique per file or context, often -1). [AI] More... | |
MxAtomId | m_atomId |
[AI] String/value pair for engine lookup/reference. [AI] More... | |
MxS16 | m_unk0x24 |
[AI] Unknown usage, possibly used for context or flags during loading. [AI] More... | |
MxPresenter * | m_unk0x28 |
[AI] Presenter or handler associated to this object (may be null). [AI] More... | |
[AI] Represents an extracted SI file action of type "ObjectAction".
[AI] This class is a specialized DSAction that represents an object action extracted from an SI file, forming part of the game's script object hierarchy. It doesn't add extra members but enables polymorphic handling and type discrimination of DSMediaActions which be associated with objects or scripted entities in LEGO Island. [AI]
Definition at line 14 of file mxdsobjectaction.h.
MxDSObjectAction::MxDSObjectAction | ( | ) |
[AI] Constructs an uninitialized MxDSObjectAction object.
[AI] Sets m_type to e_objectAction to mark this instance as an object action for later differentiation within the action system. [AI]
Definition at line 7 of file mxdsobjectaction.cpp.
MxDSObjectAction::MxDSObjectAction | ( | MxDSObjectAction & | p_dsObjectAction | ) |
[AI] Copy-constructor for MxDSObjectAction.
[AI] Constructs a new MxDSObjectAction as a copy of the provided one, duplicating all relevant members. [AI]
p_dsObjectAction | The object to copy from. [AI] |
Definition at line 25 of file mxdsobjectaction.cpp.
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override |
[AI] Destroys the MxDSObjectAction object.
[AI] Destructor for proper cleanup of MxDSObjectAction. [AI]
Definition at line 14 of file mxdsobjectaction.cpp.
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inlineoverridevirtual |
[AI] Returns the class name for run-time type identification.
[AI] Used by the internal type-checking system, returns the type name string "MxDSObjectAction". [AI]
Reimplemented from MxDSMediaAction.
Definition at line 48 of file mxdsobjectaction.h.
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overridevirtual |
[AI] Creates a polymorphic clone (deep copy) of this action.
[AI] Implements the clone protocol for script actions, returning a new heap-allocated instance with all properties copied. [AI]
Reimplemented from MxDSMediaAction.
Definition at line 45 of file mxdsobjectaction.cpp.
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virtual |
[AI] Copies all relevant members from another object of the same type.
[AI] Used internally for cloning and assignment; copies any extended fields from the source, if applicable. [AI]
p_dsObjectAction | Source object to copy from. [AI] |
Definition at line 20 of file mxdsobjectaction.cpp.
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inlineoverridevirtual |
[AI] Checks whether this object matches the provided type name.
[AI] Enables run-time polymorphic type checks. Checks if the given name matches this class or any parent class in the hierarchy. [AI]
p_name | Class name to check against. [AI] |
Reimplemented from MxDSMediaAction.
Definition at line 60 of file mxdsobjectaction.h.
MxDSObjectAction & MxDSObjectAction::operator= | ( | MxDSObjectAction & | p_dsObjectAction | ) |
[AI] Assignment operator for MxDSObjectAction.
[AI] Copies the contents from another MxDSObjectAction into this instance, using base and member-wise assignment and copying all relevant data. [AI]
p_dsObjectAction | The object to assign from. [AI] |
Definition at line 32 of file mxdsobjectaction.cpp.