[AI] Implements Tgl::MeshBuilder, manages mesh construction and provides the interface for creating geometry buffers [AI]
More...
#include <impl.h>
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| | MeshBuilderImpl () |
| | [AI] Initializes mesh builder to null [AI] More...
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| | ~MeshBuilderImpl () override |
| | [AI] Frees mesh building resources on destruction [AI] More...
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| void * | ImplementationDataPtr () override |
| | Returns mesh builder implementation pointer [AI]. More...
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| Mesh * | CreateMesh (unsigned long faceCount, unsigned long vertexCount, float(*pPositions)[3], float(*pNormals)[3], float(*pTextureCoordinates)[2], unsigned long(*pFaceIndices)[3], unsigned long(*pTextureIndices)[3], ShadingModel shadingModel) override |
| | Creates a mesh from arrays of data (positions, normals, etc.) [AI]. More...
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| Result | GetBoundingBox (float min[3], float max[3]) const override |
| | Gets the bounding box of the constructed mesh [AI]. More...
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| MeshBuilder * | Clone () override |
| | Clones the mesh builder [AI]. More...
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| const MeshBuilderDataType & | ImplementationData () const |
| | Gets mesh builder pointer (const) [AI]. More...
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| MeshBuilderDataType & | ImplementationData () |
| | Gets mesh builder pointer (mutable) [AI]. More...
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| void | Destroy () |
| | Frees mesh builder resources [AI]. More...
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| virtual Mesh * | CreateMesh (unsigned long faceCount, unsigned long vertexCount, float(*pPositions)[3], float(*pNormals)[3], float(*pTextureCoordinates)[2], unsigned long(*pFaceIndices)[3], unsigned long(*pTextureIndices)[3], ShadingModel shadingModel)=0 |
| | [AI] Creates a mesh from supplied geometry data. More...
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| virtual Result | GetBoundingBox (float min[3], float max[3]) const =0 |
| | [AI] Gets the bounding box for the constructed mesh geometry. More...
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| virtual MeshBuilder * | Clone ()=0 |
| | [AI] Makes a copy of the mesh builder instance (deep copy). More...
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| virtual | ~Object () |
| | [AI] Destructor; releases resources. More...
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| virtual void * | ImplementationDataPtr ()=0 |
| | [AI] Returns a pointer to internal/implementation data, if any. More...
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[AI] Implements Tgl::MeshBuilder, manages mesh construction and provides the interface for creating geometry buffers [AI]
Definition at line 1081 of file impl.h.
◆ MeshBuilderDataType
[AI] Internal pointer to Direct3DRMMesh [AI]
Definition at line 1132 of file impl.h.
◆ MeshBuilderImpl()
| TglImpl::MeshBuilderImpl::MeshBuilderImpl |
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inline |
[AI] Initializes mesh builder to null [AI]
Definition at line 1084 of file impl.h.
◆ ~MeshBuilderImpl()
| TglImpl::MeshBuilderImpl::~MeshBuilderImpl |
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inlineoverride |
[AI] Frees mesh building resources on destruction [AI]
Definition at line 1087 of file impl.h.
◆ Clone()
◆ CreateMesh()
| Mesh * MeshBuilderImpl::CreateMesh |
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unsigned long |
faceCount, |
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unsigned long |
vertexCount, |
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float(*) |
pPositions[3], |
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float(*) |
pNormals[3], |
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float(*) |
pTextureCoordinates[2], |
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unsigned long(*) |
pFaceIndices[3], |
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unsigned long(*) |
pTextureIndices[3], |
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ShadingModel |
shadingModel |
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overridevirtual |
Creates a mesh from arrays of data (positions, normals, etc.) [AI].
- Parameters
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| faceCount | Number of faces [AI] |
| vertexCount | Number of vertices [AI] |
| pPositions | Array of vertex positions [AI] |
| pNormals | Array of normals [AI] |
| pTextureCoordinates | Array of texture coordinates [AI] |
| pFaceIndices | Face indices [AI] |
| pTextureIndices | Texture indices per face [AI] |
| shadingModel | Shading model to use [AI] |
- Returns
- New Mesh pointer [AI]
Implements Tgl::MeshBuilder.
Definition at line 18 of file meshbuilder.cpp.
◆ Destroy()
| void TglImpl::MeshBuilderImpl::Destroy |
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inline |
Frees mesh builder resources [AI].
Frees mesh builder object if owned [AI].
Definition at line 1195 of file impl.h.
◆ GetBoundingBox()
| Result MeshBuilderImpl::GetBoundingBox |
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float |
min[3], |
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float |
max[3] |
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Gets the bounding box of the constructed mesh [AI].
- Parameters
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| min | Minimum extents output [AI] |
| max | Maximum extents output [AI] |
Implements Tgl::MeshBuilder.
Definition at line 182 of file meshbuilder.cpp.
◆ ImplementationData() [1/2]
Gets mesh builder pointer (mutable) [AI].
Definition at line 1144 of file impl.h.
◆ ImplementationData() [2/2]
Gets mesh builder pointer (const) [AI].
Definition at line 1138 of file impl.h.
◆ ImplementationDataPtr()
| void * MeshBuilderImpl::ImplementationDataPtr |
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overridevirtual |
◆ RendererImpl
The documentation for this class was generated from the following files: