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Isle
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#include "actionsfwd.h"#include "legogamestate.h"#include "legonamedplane.h"#include "legostate.h"#include "legoworld.h"#include "radio.h"

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Classes | |
| class | Act1State |
| [AI] Holds state and transient gameplay data for the first act on Lego Island. More... | |
| class | Isle |
| [AI] Represents the main overworld (LEGO Island) in the game, acting as the central hub and state machine for act transitions, minigames, elevators, mouse input, and audio/trigger/dialogue management. More... | |