Isle
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isle.h File Reference
#include "actionsfwd.h"
#include "legogamestate.h"
#include "legonamedplane.h"
#include "legostate.h"
#include "legoworld.h"
#include "radio.h"
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Classes

class  Act1State
 [AI] Holds state and transient gameplay data for the first act on Lego Island. More...
 
class  Isle
 [AI] Represents the main overworld (LEGO Island) in the game, acting as the central hub and state machine for act transitions, minigames, elevators, mouse input, and audio/trigger/dialogue management. More...